July 2011 Prioritization Crowdsourcing
Initial Crowdsourcing -- How To Vote
Voting is now over -- these instructions have been retained to document the method used.
From the list below, pick the items that you believe are most important, and create a single-line ballot in the following format:
- <your player name>,pick#1,pick#2,pick#3,pick#4,...,pick#n
For example:
- Bugshunter Bunny,1,7,19,24,25,3,99,27,44,57
Please use commas to separate each entries, and make each entry numeric; after your character name, the only valid characters are digits, commas and (new this time, see below) the minus sign.
Then post your ballot in the Assembly Hall Voting Thread.
Keep in mind:
- Picks do not need to be any order; each pick is given equal weight.
- Duplicate picks will be ignored. You may vote once per active account you have, but please don't vote more than once per account (CCP can detect this, but removing these votes is annoying, and the wrath of CCP Fallout is a terrible thing).
- Make sure the name on your ballot matches the name of the character posting, and the ballot is on a line by itself in your post, because that's how we detect and extract the votes. Apart from this restriction, please free to discuss the crowdsourcing in the thread.
- Each ballot is worth 20 points, divided equally between the items selected. No item can get more than 3 points per ballot, so pick at least 7 to ensure all your points are used. In the example above, Bugshunter Bunny picked 10 items, so each of his selections will receive 2 points. If he picked 40 items, each would receive 1/2 of a point.
- Based on player feedback on previous prioritizations, this time around you can also vote against items. To do this, just put a "-" in front of an item you want to vote against. For example:
Negativity Duck,1,7,19,24,25,3,99,-27,-44,-57
In this case, 10 votes are being cast, so each is worth 2 points, but 7 of them will add 2 points and 3 of them will subtract two points. Note that casting negative votes makes your positive votes less powerful!
- Since we will be looking at the results both with and without negative votes, please make sure you pick at least 7 positive vote items to ensure that your votes get full weight when only positive votes are considered.
You may wish to consult the August 2010 Prioritization Crowdsourcing (CSM) and November 2010 Prioritization Crowdsourcing (CSM) results to refresh your memory of the results of that process. You'll see that more than a few of the most popular items on those lists have already been fixed.
List of Items
The "in process" items are:
- AFK/Busy/Available Indicator (CSM)
- Account Security Enhancements (CSM)
- Add the feature of switching characters without relogging. (CSM)
- Aggression timer on gate activation (CSM)
- Alliances and factional warfare (CSM)
- Alliances and factional warfare pt2 (CSM)
- Armaggedon Day 2.0 (CSM)
- Assault Frigates 4th Bonus (CSM)
- Assembly Array Improvements (CSM)
- Autopilot settings for Factional Warfare (CSM)
- BPO locking changes (CSM)
- Balance self-destruction (CSM)
- Battle Recorder (CSM)
- Black Ops Improvements (CSM)
- Boost Nighthawk (CSM)
- Boost Warfare Links and Revisit Information Warfare (CSM)
- Bountyhunting Improvements (CSM)
- Bring Logistics Warp Speed In-Line with T2 Ships (CSM)
- (Issue has been resolved -- votes for this item will be ignored) Bring back zoom buttons (CSM)
- Buff Gallente EWAR (CSM)
- Cargo hold of ships in hangar (CSM)
- Colour Stars By: Systems I can jump to (CSM)
- Commit to excellence (CSM)
- Contract API (CSM)
- Contract improvements (CSM)
- Contract issues (CSM)
- Corporation Bookmarks (CSM)
- Corporation and Alliance tool overhaul (CSM)
- Covert cynosural fields in high security space (CSM)
- Declassify old csm communications (CSM)
- Destroyer Improvements (CSM)
- (Note: will be combined with #145) Destructible outposts (CSM)
- Directscan improvement (CSM)
- Docking games fix (CSM)
- Drone improvements (CSM)
- Eve Nebula (CSM5)
- Events and gathering forums (CSM)
- Experimental industry issues (CSM)
- Export/Import keyboard shortcut config (CSM)
- FW Complex NPCs and Standings (CSM)
- Factional Warfare - Lack of Development Part 2 (CSM)
- Factional Warfare - NPC Review (CSM)
- Factional warfare - complex spawning (CSM)
- Factional warfare - focus and goals (CSM)
- Fix plex keys (CSM)
- (Note: will be combined with #75) Funky POS recommendation (CSM)
- General discussion on mining (CSM)
- Giving carriers ability to repair drones
- Green Brackets for Assisting (CSM)
- Group market orders (CSM)
- Grouping of non-weapon systems (CSM)
- Heat Reduction Rigs (CSM)
- Hide avatars in channel participants list (CSM)
- History of who added/kick character from Corporation
- Implement Contact Folders in EVE Gate (CSM)
- Improve Overload User Interface (CSM)
- Improve People & Places search results for Solar Systems. (CSM)
- Improvements to the F11 navigation panel (CSM)
- In-Game Account Expiration Countdown (CSM)
- Increase forum signature file size limitations (CSM)
- Kill rights should be transferable (CSM)
- Larger HUD bracket for caps and supercaps (CSM)
- Localise the CSM Output (CSM)
- MOTD for fleet/gang channels (CSM)
- Machinima support in Walking in Stations (CSM)
- Make Advanced Ship Assembly Arrays useful (CSM)
- Make Certain Factions More Valid for Mission Running - Part 2 (CSM)
- Make guns continue firing at previous target after reload (CSM)
- Marks against account (CSM)
- Mercenary implementation (CSM)
- Mining crystals change color of mining laser beam (CSM)
- Mission monopoly on standing (CSM)
- Missions under review (CSM)
- Modifiable corporation orders (CSM)
- (Note: will be combined with #46) Modular Starbase (CSM)
- More Control Over Medals (CSM)
- More crossfaction ships (CSM)
- More orbit range options (CSM)
- Musical instruments in Ambulation (CSM)
- Neutral orcas in high sec wars (CSM)
- Outpost Dock Radii (CSM)
- Overhaul of roles and grantable roles system (CSM)
- Personal hangar improvements (CSM)
- Personal wallet divisions (CSM)
- Possibly Practical POS Performance Proposal (CSM)
- Precision heavy missiles (CSM)
- Public POS arrays (CSM)
- Reconnect to lost drones (CSM)
- Redesign sensor booster and ECCM effects (CSM)
- Regular revisit of pre-nerfed features (CSM)
- Remote repping and aggression (CSM)
- Remotely stack items in hangar (CSM)
- Remove pause for JC and implants (CSM)
- Rename jumpclones (CSM)
- Replace agent avatar with corporate logo in standings list (CSM)
- Retweak Minmatar Ewar Ship Web Abilities (CSM)
- Revamp magnetometric sites (CSM)
- Rigs need attention (CSM)
- Save and Reuse Scan Probe Patterns (CSM)
- Scan-able wrecks&containers for the salvager profession(1.2) (CSM)
- Scanning Colors (CSM)
- Sell multiple items at once (CSM)
- Sell order issues (CSM)
- Semi-permanently show pilot's name in space (CSM)
- Send Hail Message On Convo Invite (CSM)
- Shares, dividends and stocks (CSM)
- Ship maintenance bays revisited (CSM)
- Show Implants on POD killmails (CSM)
- Small anchorable structures (CSM)
- Smartbomb overhaul (CSM)
- Sort ctrl-tab window list by last activation instead of time created (CSM)
- Sound engine woes (CSM)
- Sources of Mineral Investigation (CSM)
- Spanish localization (CSM)
- Split the show Effects setting into separate options. (CSM)
- Spreading Out Missionrunners (CSM)
- Standing recovery (CSM)
- Station Owners Unrent Offices (CSM)
- Store bookmark folders server-side. (CSM)
- Stuff about character transfers and problems caused by it (CSM)
- Suicide Ganking Part 3 (CSM)
- Synchronise settings accross characters, accounts and installs (CSM)
- T3 Refitting inside Wspace (CSM)
- Targeting from Broadcast History (CSM)
- Third bloodline background (CSM)
- Toggle Logging On/Off for each Chat Channel (CSM)
- Tracking for Fighters lost in combat
- UI Add support for POS Module Status in Overview (CSM)
- UI Client remembers passwords between session changes. (CSM)
- UI Improvement to "Change Clone Location"
- UI combat notifications (CSM)
- UI import/UI distance status change (CSM)
- UI import/UI electronic warfare icons (CSM)
- UI import/UI hotkeys (CSM)
- UI minium size of HUD elements (CSM)
- UI skills page issues (CSM)
- UI slash commands (CSM)
- UI visibility status of modules (CSM)
- Unanchoring abandoned, offline POSses (CSM)
- Unnerf the bio length (CSM)
- User Interface - Big Wins, Fan Favorites and Low Hanging Fruit (CSM)
- Visible Aggression Indicator in 0.0 Space (CSM)
- War-dec mechanics (CSM)
- Watch list and broadcasts (CSM)
- (Note: will be combined with #32) Wreck outposts (CSM)
The "to be reviewed" items are:
- Colonies (CSM)
- Courier contract improvements (CSM)
- CSM information release (CSM)
- Competence of the GM department (CSM)
- Dynamic Missions (CSM)
- Eve font changes - Progress requested (CSM)
- Faction Vessels (CSM)
- Factional Warfare - CCP Inaction Towards Bugs/Exploits (CSM)
- Factional Warfare - Complex Spawning Part 2 (CSM)
- Fix kill mails (CSM)
- Forum Censorship (CSM)
- Forum option to toggle profanity filter (CSM)
- Forum profanity filter (CSM)
- Improve POS missile batteries (CSM)
- Individual Pilot Income Generation in 0.0 (CSM)
- Ingame Events Menu (CSM)
- Looting from wreck you didn't create = looter flagged to (wreck) killer in Empire (CSM)
- Macro hauler solution (CSM)
- Make More Faction Items Tradable on Market (CSM)
- Revisit the standing matrix (CSM)
- Ship Crews (CSM)
- Show bookmarks with markers on local grid (CSM)
- Show damaged drones in drone bay (CSM)
- Sound Issues (CSM)
- Titan bridge range (CSM)
- Whatever happened to the industry expansion (CSM)
- Wild 0.0 (CSM)
Notes on Results
What follows are the results of the crowdsourcing. A total of 4552 valid ballots were received.
Count is the number of people who voted for an item; the Neg column after Count is the number of people who voted against the item.
Score is the weighted vote count, adjusted as described in the instructions. The Neg column following it is the weighted negative vote count.
Popular is the percentage of valid ballots that contained a vote for the item.
The table is sorted in descending score order.