Station Owners Unrent Offices (CSM)

From Backstage Lore Wiki
Jump to: navigation, search

Stats

  • Raised by: Zastrow
  • Submission Date: August 2
  • Issue ID: tbd

Summary

For those of you who don't live in 0.0 let me give you some background:

Most 0.0 outposts don't have a lot of office space. When you're trying to have an alliance of several corps live in one of these outposts, each office slot is valuable. When you don't have any hangar publically accessible for, say, capital ship pilots to access corp jump fuel, it becomes a huge hassle on a corp level. POS corp hangar arrays are not a suitable alternative because they go offline when the POS is reinforced, meaning you can't access anything inside. On an individual level, pilots can't set their clones to the outpost remotely without an office, adding one more thing that just makes life in 0.0 a pain in the ass.

As it stands now, corporations that own a 0.0 outpost control who is allowed to rent new offices and how much these offices cost. If they sieze an outpost from a hostile alliance, generally the hostile alliance will rent all the office space on the way out to "salt the earth". The conquering force can, at best, uncheck the "publically available" option and wait for the hostile offices to expire, but herein lies the problem: In addition to the month of rent they just paid for, the office owner can also renew for the next month, even if the station owner has made that office slot unavailable. The result is that the office slot is unavailable for up to TWO MONTHS. TWO MONTHS. Alliances are born and die in this hilariously long time period. You can have Sov3, jump bridges and cyno jammers, and still be weeks away from hostile offices expiring.


Solution

So, allow station owners unrent offices at will. The effect of this is the unrented offices' corp hangar assets get put into "impound" so if the station switches hands again, the owner just unimpounds it, whoopty doo, but it lets the conquering station owner actually be able to properly function and live in his new piece of 0.0 real estate.


Pros

  • BULLETED LIST OF PROS
  • station owners can have offices for corp hangars and remote clone moving
  • encourages offensive warfare by requiring alliances to counterattack stations if they want their office back

Cons

  • defeated/evacuating alliances can't grief the victors by clogging up office slots

Relevant Forum Threads

Votes

Personal tools
Namespaces

Variants
Actions
Navigation
Tools