Difference between revisions of "Right to Rule"
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*[[Fate of a Madman]] <br> | *[[Fate of a Madman]] <br> | ||
− | Note at this point their is a split in the arc. Siding with the Amarr leads to the Old Guard chapter while siding with the Sansha leads to Alike Minds. | + | {{quote| Note at this point their is a split in the arc. Siding with the Amarr leads to the Old Guard chapter while siding with the Sansha leads to Alike Minds.}} |
==Chapter 3a: the Old Guard== | ==Chapter 3a: the Old Guard== |
Revision as of 17:53, 14 June 2011
Contents
Epic Mission Arcs
Epic mission arcs are composed of a series of branching missions. Unlike a standard mission series, epic mission arcs present the player with one or more choices along the way. The player has to choose one of two or more missions at certain points within the mission line. There are several paths through each mission arc, with each branch presenting the player with different missions and rewards.
Right to Rule
Faction: Amarr
Corporation: Ministry of Internal Order
Agent: Karde Romu
Agent Level: 4
Location: Kor-Azor Prime
Required Standings: 7.0 with either Amarr Empire or Ministry of Internal Order
Missions
Chapter 1: Interference
Chapter 2: Spiderweb Politics
- Aralin Jick
- Background Check
- Longing Leman
- Languishing Lord
- Razing the Outpost
- Ascending Nobles
- Hunting the Hunter
- Fate of a Madman
Chapter 3a: the Old Guard
- Interrogation: Catching the Scent
- Falling into Place
- Making an Arrest
- An Unfortunate End
- Panic response
- The Right to Rule