Hunting the Hunter
Epic Mission Arc: Right to Rule
Mission 12: Hunting the Hunter
Contents
Introduction
This is the twelfth mission of the Amarr Epic Arc "Right to Rule". There should not be any standing requirement.
Overview
Agent: Aralin Jick
Mission type: Combat
Recommended Damage: EM/Therm
Recommended Resists: EM/Therm
System Start: Nishah VII - Moon 5 - Kor-Azor (0.6).
Mission Location: Masanuh (0.7) - 3 jumps from Nishah system.
Remote Accept: Yes
Deadspace: Yes
Previous Mission: Ascending Nobles
Next Mission: Mission 13: Fate of a Madman
Mission Briefing
Objective
Eliminate the Sansha Battletower and capture Rahsa, the Sansha commander.
Provide 1x Rahsa, Sansha Commander (1.0 m3) to agent.
Details
The same agent offers this mission as the previous mission. This is a combat mission consisting of multiple pockets and waves of enemies. Must destroy the Sansha Battlestation to gain access to 2nd pocket. The Sansha Battlestation has about 152,000 hp, no resistances. Drops T1 loot once destroyed. Destroying Rahsa's battleship in 2nd pocket triggers mission completion. Do not forget to loot the cargo container that spawns when you destroy Rasha's battleship.
Tips:
Prioritize killing the Energy Neutralizer Towers first and any scrambling Elite Frigates.
Warping within pockets is allowed.
Energy Neutralizer Tower range is 250km. Can travel out beyond Neut range and warp back to towers if needed.
Enemies
Acceleration Gate Entrance:
The acceleration gate is 8km away.
Initial Group: (21-56km)
6x Sansha Heavy Missile Batteries Thunderbolt (EM) missiles
6x Elite Cruisers (Centum Loyal Fiend/Hellhound)
3x Battleships (Centus Dark Lord/Dread Lord)
Pocket 1:
The acceleration gate is 3km away. The gate is locked and requires the destruction of the Sansha Battlestation to unlock.
Wave 1A is triggered by killing the last battlecruiser in the Near Group.
Wave 1B is triggered by killing the last battleship in the Near Group.
Initial Group:
Sentry Towers (47-60km)
1x Sansha Energy Neutralizer (250km range)
2x Tower Sansha Sentry III
Near Group (55-60km)
2x Elite frigates (Centii Loyal Savage/Slavehunter) Tracking disruptor
4x Battlecruisers (Centatis Devil) - Trigger (Wave 1A)
4x Battleships (Centus Tyrant/Dread Lord) - Trigger (Wave 1B)
Far Group (136-142km)
3x Elite Cruisers (Centum Loyal Mutilator)
3x Battleships (Centus Beast Lord/Savage Lord/Overlord)
Wave 1A: (46-55km)
3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) Tracking disruptor
Wave 1B: (56-58km)
2x Elite frigates (Centii Loyal Plague) Tracking disruptor
2x Battleships (Centus Beast Lord)
Pocket 2:
Initial Group (24km)
1x Battleship (Rahsa - Centus Tyrant)
Completion
Rewards
Reward: 1 million
Bonus: 1.91 million if completed within 6 hours.
Bounties: 16.2 million
Average Loot Value (Refined): Unknown
Average Salvage Value: Unknown
Total: 19 million
Standings Increase: 5.508% with Kor-Azor
Notes
Mission can be accepted remotely. Mission site does not allow option for warp to range, only warp to 0. Must be able to tank several battleships.
When you destroy Rahsa's battleship in Pocket 2, a cargo container will spawn next to the wreck. This container holds the unit of Rahsa that you need to complete the mission.
Rahsa's battleship dropped a Sancha diamond tag. Salvage items were typical.
When you destroy Rahsa's battleship, a popup window appears. In it, Rahsa offers you a deal. Instead of turning him over to the Amarr, he wants you to execute him (he admits he is a capsuleer and so will not die). This popup clues you into the epic branch that happens in the next mission. There are no buttons or links in this window, its read-only.