Hunting the Hunter

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Epic Mission Arc: Right to Rule
Mission 12: Hunting the Hunter

Introduction

This is the twelfth mission of the Amarr Epic Arc "Right to Rule". There should not be any standing requirement.

Overview

Agent: Aralin Jick
Mission type: Combat
Recommended Damage: EM/Therm
Recommended Resists: EM/Therm
System Start: Nishah VII - Moon 5 - Kor-Azor (0.6).
Mission Location: Masanuh (0.7) - 3 jumps from Nishah system.
Remote Accept: Yes
Deadspace: Yes
Previous Mission: Ascending Nobles
Next Mission: Mission 13: Fate of a Madman

Mission Briefing

"Mina has quite a story to tell. Jariza has been courting Lord Darabi for some time. Jariza‟s been so good at winning Darabi‟s trust that Mina became suspicious. Mina proved an amazing spy: She‟s not only traced funds flowing from Darabi to Jariza, but she also found an interesting communication from one Rahsa Teff.

Rahsa Teff is a know felon and former Blood Raider. The MIO lost track of him a year ago. Rumor was another pirate group poached him. It sounds as if the rumor is true. Not only is Rahsa Teff with the Sansha, but you met him already. He‟s the Sansha commander who kept eluding us. I‟ve traced the source of Rahsa‟s message. We know where he and the Sansha are located. Let‟s end this. Eliminate the Sansha base, and capture Rahsa Teff. Once you eliminate the base, the Sansha will be without at central hub in this region."


Objective

Eliminate the Sansha Battletower and capture Rahsa, the Sansha commander.
Provide 1x Rahsa, Sansha Commander (1.0 m3) to agent.

Details

The same agent offers this mission as the previous mission. This is a combat mission consisting of multiple pockets and waves of enemies. Must destroy the Sansha Battlestation to gain access to 2nd pocket. The Sansha Battlestation has about 152,000 hp, no resistances. Drops T1 loot once destroyed. Destroying Rahsa's battleship in 2nd pocket triggers mission completion. Do not forget to loot the cargo container that spawns when you destroy Rasha's battleship.

Tips:
Prioritize killing the Energy Neutralizer Towers first and any scrambling Elite Frigates.
Warping within pockets is allowed.
Energy Neutralizer Tower range is 250km. Can travel out beyond Neut range and warp back to towers if needed.

Enemies

Acceleration Gate Entrance:
The acceleration gate is 8km away.

Initial Group: (21-56km)
6x Sansha Heavy Missile Batteries Thunderbolt (EM) missiles
6x Elite Cruisers (Centum Loyal Fiend/Hellhound)
3x Battleships (Centus Dark Lord/Dread Lord)

Pocket 1:

The acceleration gate is 3km away. The gate is locked and requires the destruction of the Sansha Battlestation to unlock.
Wave 1A is triggered by killing the last battlecruiser in the Near Group.
Wave 1B is triggered by killing the last battleship in the Near Group.

Initial Group:
Sentry Towers (47-60km)
1x Sansha Energy Neutralizer (250km range)
2x Tower Sansha Sentry III

Near Group (55-60km)
2x Elite frigates (Centii Loyal Savage/Slavehunter) Tracking disruptor
4x Battlecruisers (Centatis Devil) - Trigger (Wave 1A)
4x Battleships (Centus Tyrant/Dread Lord) - Trigger (Wave 1B)

Far Group (136-142km)
3x Elite Cruisers (Centum Loyal Mutilator)
3x Battleships (Centus Beast Lord/Savage Lord/Overlord)

Wave 1A: (46-55km)
3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) Tracking disruptor

Wave 1B: (56-58km)
2x Elite frigates (Centii Loyal Plague) Tracking disruptor
2x Battleships (Centus Beast Lord)

Pocket 2:

Initial Group (24km)
1x Battleship (Rahsa - Centus Tyrant)

Completion

"You've eliminated the Sansha base? Excellent!


Now the question remains: What do we do with Rahsa Teff?"


Rewards

Reward: 1 million
Bonus: 1.91 million if completed within 6 hours.
Bounties: 16.2 million
Average Loot Value (Refined): Unknown
Average Salvage Value: Unknown
Total: 19 million
Standings Increase: 5.508% with Kor-Azor

Notes

Mission can be accepted remotely. Mission site does not allow option for warp to range, only warp to 0. Must be able to tank several battleships.
When you destroy Rahsa's battleship in Pocket 2, a cargo container will spawn next to the wreck. This container holds the unit of Rahsa that you need to complete the mission.
Rahsa's battleship dropped a Sancha diamond tag. Salvage items were typical.
When you destroy Rahsa's battleship, a popup window appears. In it, Rahsa offers you a deal. Instead of turning him over to the Amarr, he wants you to execute him (he admits he is a capsuleer and so will not die). This popup clues you into the epic branch that happens in the next mission. There are no buttons or links in this window, its read-only.

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