Fate of a Madman
Epic Mission Arc: Right to Rule
Mission 13: Fate of a Madman
Contents
Introduction
This is the thirteenth mission of the Amarr Epic Arc "Right to Rule". There should not be any standing requirement. This is the branch point in the epic arc between Amarr and Sansha.
Overview
Agent: Aralin Jick
Mission type: Branch Point
Recommended Damage: Not applicable
Recommended Resists: Not applicable
System Start: Nishah VII - Moon 5 - Kor-Azor(0.6)
Deadspace: No
Previous Mission: Hunting the Hunter
Next Mission: Varies by choice, 14a is for the Amarr while 14b is for the Sansha
Mission 14a: Interrogation: Catching the Scent
Mission 14b: Silence Rahsa: The Nation's Path
Mission Briefing
Objective
Pick a branch.
Details
The same agent offers this mission as the previous mission. This mission consists of deciding which branch you want to take.
Enemies
None
Rewards
Reward: None
Bonus: None
Bounties: None
Average Loot Value (Refined): None
Average Salvage Value: None
Total: None
Standings Increase: None
Notes
This is not really a mission, per se. There is nothing to fight and nowhere to go. Its listed as a mission in your journal, but in fact, the phrase "Fate of a Madman" is simply the title of the NPC briefing in the left-side plane of the mission window. Below the briefing are the two branch links which you click on in order to choose which path you will take. You can click on both of them harmlessly, as your choice will not be permanent until you click the Accept button.