The Right to Rule

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Epic Mission Arc: Right to Rule
Mission 19: The Right to Rule

Introduction

This is the nineteenth mission of the Amarr Epic Arc "Right to Rule". There should not be any standing requirement.

Overview

Agent: Riff Hebian
Mission type: Combat
Recommended Damage: EM/Therm
Recommended Resists: EM/Therm
System Start: Palas (0.5) at Miyan Security Forces beacon.
Deadspace: No
Previous Mission: Panic Response
Next Mission: None

Mission Briefing

"Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!

He's already broken past the main acceleration gate. Harkan knows our systems inside and out. Our automated defenses are useless. Worse, I've reports that several of our own security forces are helping him!

The safe house is in Choga. I need your help to rescue Miyan from Harkan's forces. I can't rely on my own security forces, because I don't know how many more will turn.

Find Miyan's safe house in the Choga system. Consider every Amarr ship you find a traitor. Be careful. Harkan is a fierce military commander. "


Objective

Help defend Lord Miyan's safe house from Harkan's forces.

Details

The same agent offers this mission as the previous mission. This is the final mission for the Amarr Epic Arc. The mission site consists of 4 pockets with multiple waves of NPC's. The mission site allows option for warp to range (0 to 100).

Expect very large amounts of incoming DPS. You can be easily overwhelmed with NPC's if you mismanage the triggering of spawns.

Enemies

Acceration Gate Entrance:
Gate is about 8km away.

Initial Group (11 to 34km)
2-3x Elite Cruisers (Centum Loyal Hellhound/Mutilator) Tracking Disruptor
2-3x Battlecruisers (Centatis Devil/Wraith)


Pocket 1:
Gate is about 3km away.

Initial Group (8 to 36km)
1-2x Elite Frigates (Centii Loyal Servant/Minion)
1-2x Cruisers (Centum Slaughterer/Execrator)
3-4x Elite Cruisers (Centum Loyal Fiend/Hellhound) Tracking Disruptor
4x Battlecruiers (Centatus Daemon/Phantasm)
2-3x Battleships (Centus Plague Lord/Beast Lord)


Pocket 2:
Gate is about 3km away.
No initial agro to ships, drones attract agro.

Inital Group A (18-20km)
6x Battlecruisers (Centatis Devil/Daemon)

Initial Group B (25-26 km)
2x Elite Cruisers (Centum Loyal Torturer/Mutitlator) Tracking Disruptor
3x Battleships (Centus Mutant Lord/Savage Lord)

Wave 1 (8-12km, appears 30-60 seconds after warp in)
4x Elite Frigates (Centii Loyal Enslaver)
4x Elite Cruisers (Centum Loyal Slaughterer/Execrator) Tracking Disruptor


Pocket 3:
Gate is about 7km away, no agro from Initial Group at warp in.
This pocket can overwhelm you with spawns if you do not manage your triggers correctly.
The Centus Tyrant battleship in the Initial Group controls when Chain Groups spawn as follows:
-When you first damage the Tyrant, the first Group 1 will spawn. If you damage any ship in Group 1 , a Group 2 will spawn.
-When the Tyrant gets down to about 10% shield, the second Group 1 will spawn. If you damage any ship in the second Group 1, another Group 2 will spawn.
-When the Tyrant gets down to about 10% armor, the third Group 1 will spawn. If you damage any ship in the third Group 1, another Group 2 will spawn.
-When the Tyrant gets down to about 10% hull, the fourth and final Group 1 spawns. If you damage any ship in the fourth Group 1, another Group 2 will spawn.
If you don't manage your ship-killing properly, you can find yourself fighting the Initial Group, four Group 1s and four Group 2s all at once. You have been warned.

Initial Group (16-31km)
1-2x Destroyers (Centior Monster)
1x Battleship (Centus Tyrant)

Each Group 1 (4-40km)
2-3x Elite Frigates (Centii Loyal Enslaver/Butcher)
2-3x Battleships (Centus Overlord/Dark Lord)

Each Group 2 (4-40km)
1-2x Elite Cruisers (Centum Loyal Hellhound/Torturer) Tracking Disruptor
1-2x Battlecruisers (Centus Daemon/Behemoth)


Pocket 4:
This is the final battle for this Epic Arc.
This battle will overwhelm you with spawns if you mismanage the triggering of spawns. You have been warned.
This battle has an Initial Group, 3 Waves, and a repeating spawn of 3 Groups. They appear as follows:
-Damge to Harkan's battleship shield spawns Wave 1.
-Damge to Harkan's battleship armor spawns Wave 2.
-Destroying Harkan's battleship spawns Wave 3.
-Damaging any Elite Cruiser in the Intial Group spawns Group 1.
-Destroying any battlecruiser in Group 1 spawns Group 2.
-Destroying the last Elite Frigate in Group 2 spawns Group 3.
-Damaging any ship in Group 3 spawns yet another Group 1 and starts the Group cycle again, up to 4.5 times.

Initial Group (14-28km)
2x Elite Cruisers (Centum Loyal Hellhound/Fiend) (triggers Group 1) Tracking Disruptor
2x Battleships (Centus Tyrant)
1x Battleship (Harkan's Behemoth) (triggers Wave 1,2,3) NOS & Tracking Disruptor

Wave 1 (17-19km)
1-2x Destroyers (Centior Cannibal)
1-2x Cruisers (Centum Execrator)

Wave 2 (17-19km)
1-2x Destroyers (Centior Abomination)
1-2x Cruisers (Centum Slaughterer)

Wave 3 (17-19km)
1-2x Destroyers (Centior Misshape)
1-2x Cruisers (Centum Execrator)

Group 1 (1-40km)
3x Battlecruisers (Centus Daemon/Behemoth) (triggers Group 2)

Group 2 (1-40km)
2x Elite Frigates (Centi Loyal Scavanger/Ravener) (triggers Group 3)

Group 3 (1-40km) (any damage triggers another Group 1)
0-2x Elite Frigates (Centii Loyal Slavehunter)
1-2x Elite Cruisers (Centum Loyal Mutilator/Torturer/Slaughterer) Tracking Disruptor
1-2x Battleships (Centus Tyrant/Dread Lord)

Completion

"It is done. Return to me, Pilot.

Lord Miyan is safe. The political situation is returning to what passes for normal. The few remnants of the Sansha forces are fleeing back to Stain. The crews of the Amarr ships that joined Harkan's failed rebellion have been stripped of their ranks and any titles. Their commanders have the Empress' justice to look forward to.

As for Harkan himself? His death allowed him to escape temporal justice. His name is being stripped from the Miyan records of service. My lord's men are tracking down Harkan's kin to end his line. In a generation, when the living memory of Harkan's betrayal fades with us, there will be no sign of Harkan's passing.

You will be remembered long after this. I envy your Capsuleer lifespan, and pray you continue your good works in the name of the Empire for years to come."


Rewards

Reward: 1 unit of Imperial Navy Modified 'Noble' Implant.
Bonus: 1.98 million if completed within 6 hours
Bounties: Greater than 21 million
Average Loot Value (Refined): Unknown
Average Salvage Value: Unknown
Total: Unknown
Standings Increase: 10% with Amarr Empire Faction

Notes

In Pocket 3, stop your attack on the Centus Tyrant after each spawn. Kill all the spawns before continuing.
In Pocket 4, killing Harkan's battleship flags the mission as complete. You do not have to kill all the spawns.
In Pocket 4, its possible to avoid all the repeating spawns by using spider-tanking. Kill only non-trigger ships, and stop the attack on Harkan's battleship after each Wave appears. Kill the wave and continue. Do not fire upon the Elite Cruisers in the Inital Group.
In Pocket 4, Harkan moves 600m/s+, so you can use a battleship with 90km+ range and MJD away from him, ignoring his triggers. He will quickly close the distance and you can focus him. The slower trigger ships get left behind -- just MJD 2-3 times when the timer is up each time. Completing this mission completes the Epic Arc. You should receive up to 12.5% Amarr empire faction standing, depending on your level of Social skill. If you do not receive this standings reward, file a petition in-game.

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