Background Check

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Epic Mission Arc: Right to Rule
Mission 7: Background Check

Introduction

This is the seventh mission of the Amarr Epic Arc "Right to Rule". There should not be any standing requirement.

Overview

Agent: Aralin Jick
Mission type: Combat, Arc Mission
Recommended Damage: EM/Therm
Recommended Resists: EM/Therm
System Start: Nishah VII - Moon 5 - Kor-Azor(0.6)
Deadspace: Yes
Previous Mission: Aralin Jick
Next Mission: Mission 8: Longing Leman

Mission Briefing

"Sansha‟s Nation is targeting Touraj Miyan. Why? Miyan is a fool, yes, but the Sansha are unlikely to care about an ineffective noble. The other holders, however, are sharks. They can smell weakness. Miyan already lost half of his domains back in YC 110. The Holders are just circling, waiting for their chance to take another bite.

If it wasn‟t for the effort of Lord Miyan‟s staff, he‟d be dead already. His current security chief, Riff Hebian, is a smart but skeptical man, and difficult to sway. Head over to Miyan‟s manor and convince Hebian that the Sansha are targeting Miyan directly. His help and trust would be invaluable."


Objective

Convince Riff Hebian to cooperate with the investigation.

Details

This is a combat mission consisting of multiple waves of enemies. The last ship killed in the final wave triggers mission completion.

WARNING:
It is very easy to get overrun by multiple waves of spawns due to the convoluted triggers.
Either damaging or killing an enemy ship may trigger a new spawn.

NOTE:
The triggers and spawns may be randomised.
Best to get some distance from landing beacon before engaging NPC's.

Enemies

Elite Frigates web and scramble.

Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by damaging one of the battleships in the Initial Group.
Wave 2 is triggered by damaging one of the battleships in Wave 1A.
Wave 3 is triggered by killing one of the battlecruisers in Wave 2.
Wave 4 is triggered by killing the elite frigate in Wave 3.
Wave 5 is triggered by damaging one of the battleships in Wave 4.
Wave 6 is triggered by damaging one of the battlecruisers in Wave 5.

Initial Group: (7-18km)
3x Elite cruisers (Centum Loyal Mutilator) - Trigger (Wave 1A)
3x Battleships (Centus Dread Lord) - Trigger (Wave 1B)

Wave 1A: (12-37km)
3x Elite frigates (Centii Loyal Minion) Web/Scramble
2x Elite cruisers (Centum Loyal Hellhound)
3x Battleships (Centus Tyrant) - Trigger (Wave 2)

Wave 1B: (1-18km)
2x Battlecruisers (Centatis Devil)

Wave 2: (29-34km)
3x Battlecruisers (Centatis Wraith) - Trigger (Wave 3)

Wave 3: (25km)
1x Elite frigate (Centii Loyal Minion) Web/Scramble - Trigger (Wave 4)

Wave 4: (30-40km)
2x Elite cruisers (Centum Loyal Hellhound)
2x Battleships (Centus Dread Lord) - Trigger (Wave 5)

Wave 5: (30-40km)
3x Battlecruisers (Centatis Wraith) - Trigger (Wave 6)

Wave 6: (30-40km)
2x Elite frigate (Centii Loyal Minion/Servant) Web/Scramble

Completion

Mission is flagged completed after majority of NPC's are destroyed with a message from Riff Hebian:


"Fine. Jick has my support. But if I find out this is a trick, you will think the Empress herself slapped you down."


Rewards

Reward: 1 million
Bonus: 1.52 million if completed within 6 hours
Bounties: 12.5 million
Average Loot Value (Refined): Unknown
Average Salvage Value: Unknown
Total: 15 million
Standings Increase: 5.508% with Kor-Azor Corporation

Notes

This mission can be accepted and completed remotely. No option for warp to range, must warp to 0. Must be able to tank several battleships.

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