Difference between revisions of "Right to Rule"

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m (Protected "Right to Rule" [edit=sysop:move=sysop])
m (Clarified split of branches.)
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Note at this point their is a split in the arc.  Siding with the Amarr leads to the Old Guard chapter while siding with the Sansha leads to Alike Minds.<br>
 
Note at this point their is a split in the arc.  Siding with the Amarr leads to the Old Guard chapter while siding with the Sansha leads to Alike Minds.<br>
  
==Chapter 3: the Old Guard==
+
==Chapter 3a: the Old Guard==
 
*[[Interrogation: Catching the Scent]]<br>
 
*[[Interrogation: Catching the Scent]]<br>
 
*[[Falling into Place]]<br>
 
*[[Falling into Place]]<br>
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*[[The Right to Rule]]<br>
 
*[[The Right to Rule]]<br>
  
==Chapter 3: Alike Minds==
+
==Chapter 3b: Alike Minds==
 
*[[Silence Rahsa: The Nations Path]]<br>
 
*[[Silence Rahsa: The Nations Path]]<br>
 
*[[A Human Body]]<br>
 
*[[A Human Body]]<br>

Revision as of 16:51, 18 May 2011

Epic Mission Arcs

Epic mission arcs are composed of a series of branching missions. Unlike a standard mission series, epic mission arcs present the player with one or more choices along the way. The player has to choose one of two or more missions at certain points within the mission line. There are several paths through each mission arc, with each branch presenting the player with different missions and rewards.

Right to Rule

Faction: Amarr
Corporation: Ministry of Internal Order
Agent: Karde Romu
Agent Level: 4
Location: Kor-Azor Prime
Required Standings: 7.0 with either Amarr Empire or Ministry of Internal Order


"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."


Missions

Chapter 1: Interference

Chapter 2: Spiderweb Politics

Note at this point their is a split in the arc. Siding with the Amarr leads to the Old Guard chapter while siding with the Sansha leads to Alike Minds.

Chapter 3a: the Old Guard

Chapter 3b: Alike Minds

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