Difference between revisions of "Penumbra"

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(Too Close for Comfort)
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===[[Too Close for Comfort]]===
 
===[[Too Close for Comfort]]===
Too Close for Comfort
 
 
%Charactername, good. I hope you've recovered from the Syndicate trip. Once again, good work out there. Unfortunately, it turns out we have one more loose end to tie up.
 
 
My people tell me that Hyasyoda have already launched an investigation into the formula theft. I suppose this is a play to lend an air of legitimacy to the racket they've been running. The situation is an amusing one, yet also dangerous for us. Our tracks are well covered, but – as they often say at Hyasyoda itself – only the paranoid survive.
 
 
They've deployed their security wing, the Corporate Police Force, into “various locations of interest.” I've learned that Onirvura was listed as an area to investigate. They're right here in the constellation, setting up a temporary base for interrogation and imprisonment. Fortunately for us, the CPF has hired a mercenary crew to handle facility defense while they set up. This gives us an opportunity to strike at them without it constituting a direct attack on Hyasyoda personnel. That would muddy the waters a bit, as I'm sure you can appreciate. Mercs or not, though, they're getting a little too close for comfort.
 
 
I should mention also that we can still resolve this peacefully too, if you prefer. The intel that has brought them here can be manipulated, perhaps, and lead them elsewhere. I care very little about how you want us to proceed, as long as this situation is dealt with. I want to go to sleep tonight knowing our assets and our reputations are safe.
 
 
The Crimson Decoy >>
 
It appears that the CPF investigation team is in Onirvura because of some intel – intel I believe we can manipulate. I have learned that they partially decrypted a communication between my people here and our blueprint buyers in KFR-ZE. Fortunately for us, they couldn't fully decipher the location we were transmitting to, thank the Maker. My guys re-encrypt their comms every few seconds, so all they know is that this area is where the transmission originated and the destination system started with KF, and has a Z and E in its name. Still, too close for comfort.
 
 
Ever heard of KFIE-Z, Lepupsik? It's a dead-end system in Delve. The Headquarters of the Blood Raider Covenant, in fact. It's the perfect decoy for us; we can make it look as if opportunistic Blood Raiders hit the Serpentis facility, and there was little more to it all than that. We just need to sell the lie.
 
 
There is an old Blood Raider compound not far from here. Inside it, there should be a transmitter system we can use. All you need to do is secure the area and deliver my people safely to the Communications Tower so they can send out a fake transmission. The CPF should pick it up and follow the signal down to Delve… if they're feeling suicidal, that is.
 
 
Rumor has it the place has long since been abandoned, but I've come to distrust intel I don't get first-hand. Besides, any time those Sani Sabik cultists are not making noise, you should be concerned. The quiet ones are the very worst. I suggest you go in expecting exactly that.
 
 
Pre-Emptive Opportunities >>
 
This Corporate Police Force investigation must be brought to an end before it can uncover anything that could lead back to us, unlikely as that may be. The forces inside the facility right now are not Hyasyoda or CPF personnel, just some hired mercs. This gives us an opportunity to strike preemptively at the compound without causing an incident and further complicating matters.
 
 
I cannot guarantee how long they will be on duty, however, nor what kind of reaction your arrival on scene will provoke. What I do know is that if you can destroy the Logistics Center quickly, it will set them back weeks. The paths that lead back to us to will no doubt have faded into the background by the time they can resume their investigation.
 
 
 
Declining a mission from a particular agent more than once every 4 hours will result in a loss of standing with that agent.
 
 
**Mission**
 
 
 
The Crimson Decoy Objectives
 
The following objectives must be completed to finish the mission:
 
 
Objective
 
Secure the Covenant facility and deliver the signal operators to the communications array.  Location 0.6 Obanen
 
 
 
 
 
Granted Items
 
The following item will be granted to you when the mission is accepted
 
1 x NOH Signal Operators
 
 
 
 
Rewards
 
The following rewards will be yours if you complete this mission:
 
10,000,000 ISK
 
 
 
 
Bonus Rewards
 
The following rewards will be awarded to you as a bonus if you complete the mission within 6 hours
 
1,610,000 ISK
 
 
 
 
A place to rest
 
It is not unheard of for Blood Raider vessels to stray into State space. Having something of a relationship with the Guristas in the north, the Covenant has erected various safe havens for members who make the long journey up to Venal through Caldari space.
 
 
 
**Mission 2**
 
Pre-Emptive Opportunities Objectives
 
The following objectives must be completed to finish the mission:
 
 
Objective
 
Destroy the Logistics Center and halt the CPF investigation.  Location 0.6 Liekuri
 
 
 
 
Rewards
 
The following rewards will be yours if you complete this mission:
 
15,000,000 ISK
 
 
 
 
Bonus Rewards
 
The following rewards will be awarded to you as a bonus if you complete the mission within 6 hours
 
1,640,000 ISK
 
 
 
 
Paranoia
 
Hyasyoda is one of the oldest of the Caldari megacorporations, having been formed shortly after first contact with Gallente when the Caldari were still in their Industrial Age. Throughout State history, Hyasyoda executives have always been conservative and cautious. As a result, the corporation has informally claimed as theirs the age-old Caldari saying that “only the paranoid survive.”
 
  
 
===[[Pre-Emptive Opportunities]]===
 
===[[Pre-Emptive Opportunities]]===

Revision as of 05:56, 4 August 2015


Penumbra
Faction: Caldari
Corporation: Expert Distribution
Required Standing: 5.0
Agent: Aursa Kunivuri
Agent Level: 4
Location: Josameto - (Nugoeihuvi Information Centre Beacon)


"In the heartland of State space, inter-corporate tensions come to the fore as Nugoeihuvi makes a move for some quick ISK, and you must choose who to trust and who to betray. The moral ambiguity continues through to the end, as the player begins to unravel an even darker side to corporate self-interest and the ongoing conflict in Black Rise."


Proof of Intent

The Intermediary

Aursa Kunivuri only provides the introduction you will need to another agent. (Make sure you have beacons turned on in your overview)

Trust and Discretion

A simple courier mission.

Their loss, our profit

First combat mission – be careful has three waves, follow general rule of highest bounty is trigger.

The Paths that are Hidden

Please note: At this point there is a split in the arc.

Hyasyoda Path

An Honorable Betrayal

Betray the standard path

Proof of Intent

Prove you are on a new side – simple courier mission

Return to Isha

Basically return back to where you were before you took this path

Re-examining Options

Please note: The pilot is given the option to complete either Two Steps Into Hell or Playing it Safer

Two Steps Into Hell

Playing it Safer

Almost Unmasked

If you chose the An Honorable Betrayal path you will receive this mission to go talk to an agent

Some Light Theatrics

You will need to have a Codebreaker module equipped to complete this mission

Untouchable

Return to betrayal agent

Nugoeihuvi Path

Two Steps Into Hell

Too Close for Comfort

Pre-Emptive Opportunities

The Crimson Decoy

Playing it Safer

Pre-Emptive Opportunities

A General's Best Friend

Will spawn a fight on your way to speak to a new agent

Blackness Rising

Meet Sinas

Travel to the Black Rise region, deal with a Federation force ambush, and meet your new agent.

Right Tool for the Job

Combat mission with a twist, you need to destroy the Broadcasting Tower ASAP or reinforcements will arrive. Also will need a Codebreaker module to complete.

The Breakout

First to use Scanner Probes to scan down a site within the constellation, then use a Codebreaker module to complete the site. See mission page, notes section, for details regarding combat.

Whisper of a Conspiracy

Practical Solutions

Courier mission

Forewarning

Please note: At this point there is another split in the arc. The Knowledge to Act or A Difference of Option

The Bottom Line

The Knowledge to Act

Please note: The pilot is given a choice to complete Home in Peace or Slipping Away

Home in Peace

  • END OF ARC

Slipping Away

Across the Line

  • END OF ARC

A Difference of Option

Learning by Doing

The Price of Silence

Home in Peace

  • END OF ARC
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