Hunting the Hunter
Epic Mission Arc: Right to Rule
Mission 12: Hunting the Hunter
Contents
Introduction
This is the twelfth mission of the Amarr Epic Arc "Right to Rule". There should not be any standing requirement.
Overview
Agent: Aralin Jick
Mission type: Combat, Arc Mission
Recommended Damage: EM/Therm
Recommended Resists: EM/Therm
System Start: Nishah
Deadspace: Yes
Previous Mission: Ascending Nobles
Next Mission: Mission 13: Fate of a Madman
Mission Briefing
Mina has quite a story to tell. Jariza has been courting Lord Darabi for some time. Jariza‟s been so good at winning Darabi‟s trust that Mina became suspicious. Mina proved an amazing spy: She‟s not only traced funds flowing from Darabi to Jariza, but she also found an interesting communication from one Rahsa Teff.
Rahsa Teff is a know felon and former Blood Raider. The MIO lost track of him a year ago. Rumor was another pirate group poached him. It sounds as if the rumor is true. Not only is Rahsa Teff with the Sansha, but you met him already. He‟s the Sansha commander who kept eluding us.
I‟ve traced the source of Rahsa‟s message. We know where he and the Sansha are located. Let‟s end this. Eliminate the Sansha base, and capture Rahsa Teff.
Once you eliminate the base, the Sansha will be without at central hub in this region.
Objective
Provide 1 Rahsa, Sansha Commander (1.0 m3) to agent.
Details
The same agent as the previous missions. This is a combat mission consisting of multiple pockets and waves of enemies. Destroying Rahsa's battleship triggers completion. Do not forget to loot the Sansha Commander.
Enemies
Initial Group: (21-56km) 6x Elite Cruisers (Centum Loyal Fiend/Hellhound) 3x Battleships (Centus Dark Lord/Dread Lord) 6x Sansha Heavy Missile Batteries Thunderbolt (EM) missiles
Pocket 1
The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock. Gate is unlocked by destroying the Sansha Battlestation Wave 1A is triggered by killing the last battlecruiser in the Near Group. Wave 1B is triggered by killing the last battleship in the Near Group.
Initial Group: Sentry Towers (47-60km) 1x Sansha Energy Neutralizer 2x Tower Sansha Sentry III
Near Group (55-60km) 2x Elite frigates (Centii Loyal Savage/Slavehunter) Tracking disruptor 4x Battlecruisers (Centatis Devil) Trigger (Wave 1A) 4x Battleships (Centus Tyrant/Dread Lord) Trigger (Wave 1B)
Far Group (136-142km) 3x Elite Cruisers (Centum Loyal Mutilator) 3x Battleships (Centus Beast Lord/Savage Lord/Overlord)
Wave 1A: (46-55km) 3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) Tracking disruptor
Wave 1B: (56-58km) 2x Elite frigates (Centii Loyal Plague) Tracking disruptor 2x Battleships (Centus Beast Lord)
Pocket 2
1x Battleship (Rahsa - Centus Tyrant)
Rewards
Reward: 1 million
Bonus: 1.91 million within 6 hours
Bounties: 16.2 million
Average Loot Value (Refined): Unknown
Average Salvage Value: Unknown
Total: 19 million
Standings Increase: 5.508% with Kor-Azor
Notes
Must be able to tank several battleships. Do not forget to loot the commander.