Difference between revisions of "Fate of a Madman"

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==Objective==
 
==Objective==
Pick a branch<br />
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Pick a branch.<br />
 
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Revision as of 20:46, 7 November 2011


Epic Mission Arc: Right to Rule
Mission 13: Fate of a Madman

Introduction

This is the thirteenth mission of the Amarr Epic Arc "Right to Rule". There should not be any standing requirement. This is the branch point in the epic arc between Amarr and Sansha.

Overview

Agent: Aralin Jick
Mission type: Branch Point, Arc Mission
Recommended Damage: Not applicable
Recommended Resists: Not applicable
System Start: Nishah VII - Moon 5 - Kor-Azor(0.6)
Deadspace: No
Previous Mission: Hunting the Hunter
Next Mission: Varies by choice, 14a is for the Amarr while 14b is for the Sansha
Mission 14a: Interrogation: Catching the Scent
Mission 14b: Silence Rahsa: The Nations Path

Mission Briefing

So this man, Rahsa Teff, was behind it all. Rahsa Teff was a native to this region and wanted Miyan out. He knew his Sansha buddies were attracting attention, so he used Jariza to pull funds from Darabi. Rahsa then gave the money to Manik to fund his little mercenary gang. Manik‟s build up was a distraction the whole time, as were the Amarr ships you encountered chasing Rahsa down. Now that we have Rahsa Teff in my custody, the question is what to do with him. We could keep him around for more questioning, but I‟d just as soon blow him out of the airlock. What do you think? Is his life worth it? Branch 1: Interrogation: Catching the Scent So Rahsa has something more to say? Give my people a few minutes alone with him… Branch 2: Silence Rahsa: The Nation’s Path You‟ve proven yourself to me time and again. Rahsa will be sent for sentencing immediately. I love it when systems work quickly. By the way, I got a message from a Krethar Mann. Seems your efforts have attracted her attention. Can‟t say I blame her. You did well. You‟ve again proven yourself a stalwart friend of the Empire. Krethar Mann is currently in her ship in Oguser you may want to try communicating with her remotely

Objective

Pick a branch.

Details

The same agent as the previous missions. Consists of deciding which branch you want to take.

Enemies

None

Rewards

Reward: None
Bonus: None
Bounties: None
Average Loot Value (Refined): None
Average Salvage Value: None
Total: None
Standings Increase: None

Notes

This is not really a mission, per se. There is nothing to fight and nowhere to go. Its listed as a mission in your journal, but in fact, the phrase "Fate of a Madman" is simply the title of the NPC briefing in the left-side plane of the mission window. Below the briefing are the two branch links which you click on in order to choose which path you will take. You can click on both of them harmlessly, as your choice will not be permanent until you click the Accept button.

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