Panic Response

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Epic Mission Arc: Right to Rule
Mission 18: Panic Response

Introduction

This is the eighteenth mission of the Amarr Epic Arc "Right to Rule". There should not be any standing requirement.

Overview

Agent: Riff Hebian
Mission type: Combat
Recommended Damage: EM/Therm
Recommended Resists: EM/Therm
System Start: Palas (0.5) at Miyan Security Forces beacon.
Deadspace: No
Previous Mission: An Unfortunate End
Next Mission: Mission 19: The Right to Rule

Mission Briefing

"I have to apologize to you for my skepticism of your aims earlier. We've been increasing our security since the attack on Miyan's manor. But we never imagined one of our own was a threat. You have to understand that many of us have nothing but reverence for the Commodore. To find out he was a traitor...

But he's gone. The task of judgement is out of our hands now.

Only one task remains. With the destruction of their base and the deaths of Rahsa and now Harkan, the remaining Sansha are panicking. They're throwing a last ditch assault at one of Miyan's facilities. Lord Miyan himself is perfectly safe. Per our heightened security measures, I've sent him to a hidden safe house far from there.
The Sansha attacked my Lord and corrupted my predecessor. Annihilate them."


Objective

Destroy all attacking Sansha ships.

Details

Mission site is single pocket consisting of multiple waves of NPC's. Last ship destroyed in each Chain Group spawns duplicate group.
Both Chain Groups will spawn 10 times.
After the 10th duplicate Chain Group is destroyed, all remaining Sansha ships will warp out and mission is flagged completed.
After the Battleship is destroyed, all remaining Sansha ships will warp out and the mission is flagged completed.
After the Amarr Energy Neutralizer, all remaining Sansha ships will warp out and the mission is flagged completed.

WARNING:
The Sentry Group spawns about 30 seconds after warping into mission site.
The Amarr Energy Neutralizer Sentry III is a tough target to destroy. #Notes
The Sentry Group range is 100km.

Tips:
Target and destroy the Battleship first, or wait for the sentry group to spawn and destroy the Amarr Energy Neutralizer.
Another option is bookmark mission beacon after landing, warp out and warp back to 100km, travel away from Sentry Group to get out of range (+100km), then destroy each Chain Group as they enter into range.

Enemies

Initial Group: (41-48km)

4x Frigates (Centii Servant) - Trigger Chain (last destroyed spawns duplicate group)
4x Cruisers (Centum Ravisher) - Trigger Chain (last destroyed spawns duplicate group)
1x Battleships (Centus Tyrant)

Sentry Group: (46-48km) - spawn 30 seconds after warp in

4x Amarr Cruise Missile Batteries Paradise (EM) cruise missiles
1x Amarr Stasis Tower
1x Amarr Energy Neutralizer Sentry III

Completion

"God damn him! It was all a ruse!"


Rewards

Reward: 1 million
Bonus: 1.48 million if completed within 3 hours 45 minutes
Bounties: Unknown
Average Loot Value (Refined): Unknown
Average Salvage Value: Unknown
Total: Unknown
Standings Increase: 3.0856% with Amarr Navy

Notes

Mission site has no option for warp to range, only warp to 0. No remote access for this mission.

Amarr Energy Neutralizer Sentry III Defenses

Hitpoints Resistancies
EM Explosive Kinetic Thermal
Shield: 8,000 HP 0 % 60 % 40 % 20 %
Armor: 25,600 HP 60 % 10 % 25 % 35 %
Structure: 25,600 HP 0% 0% 0% 0%
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