Guardian Angels Surveilance Squad
Guardian Angels Surveillance Squad | |
Escalates From | Provisional Serpentis Outpost |
Security | |
Regions | |
Max Stages | |
Pirate type | Serpentis Corporation |
Contents
[hide]Escalation - Guardian Angels Surveillance Squad
Escalation Site 1
Warpin
- 3-4 x (Destroyer) Corelior
- 3-4 x (Battlecruiser) Corelatis
- 1 x (Cruiser) Shadow Serpentis
Destroying the Shadow Serpentis cruiser may trigger the escalation
Room 1
2 groups of ships are there at first, but after 30 seconds or so the larger group disappears, leaving
- 2 x (Frigate) Coreli Guardian (Sensor Dampening)
- 2 x (Cruiser) Corelum
- 3 x (Cruiser) Corelum Guardian
- 3 x (Battlecruiser) Corelatis
Shoot the serpentis security structure to trigger the escalation.
Escalation Site 2
Warpin
- 3 x (Destroyer) Corelior
- 3 x (Battlecruiser) Corelatis
- 1 x (Cruiser) Shadow Serpentis
Destroying the Shadow Serpentis cruiser may trigger the escalation (If the cruiser does not spawn the escalation can also be triggered with the only destroyable structure in the second room)
Room 1
2 groups of ships are there at first, but after 30 seconds or so the larger group disappears, leaving
- 4 x (Frigate) Coreli Guardian (Sensor Dampening)
- 3 x (Cruiser) Corelum
- 2 x (Cruiser) Corelum Guardian
- 3 x (Battlecruiser) Corelatis
The structures drop no loot.
Escalation Site 3
Warp is is 3 destroyers, 4 battlecruisers, and a Shadow Serpentis Chief Defender. Killing the faction ship triggers the next step in the escalation. It's the same story in the room through the gate. 1 group warps off leaving you with 6 battlecruisers and 2 destroyers to kill (or not kill - depending on your mood). The structure drops nothing.
Escalation Site 4
Warp in is eight medium sized ships, six destroyers, and a Shadow Serpentis rat. Killing the faction rat gives the next escalation. Salvage from it is one unit of Lorentz Fluid. Going through the gate, you'll only see one ship warp off, leaving five behind. However, on approaching those five, six more will spawn. After killing a few, a new spawn of five small ships will appear at 50km.
Escalation Site 5
No ships are present on warp in. Upon approaching the structure, Jeroon, a small fleet of 10 ships spawns. Jeroon strikes for large amounts of smartbomb-like damage when you or your drones approach too close to it. Upon attacking Jeroon, 6 Serpentis Heavy Missile Batteries spawn. Upon attacking the sentries, a large fleet of around 40 ships spawn. At this point, it is wise to keep a comfortable distance. This is quite a difficult fight, as the rats web, scram, and sensor dampen.
Once Jeroon died, Marin Matola will spawn, this spawn has the chance of dropping Corelum C-Type modules.
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