Guardian Angels Surveilance Squad

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Expedition
Guardian Angels Surveillance Squad
Escalates From Provisional Serpentis Outpost
Security Low sec
Regions Placid
Max Stages 4
Pirate type Serpentis Corporation

General Info

NPC's, Spawn and Trigger Information

First Location

"On warp in:

It seemed for a while you would manage to get all of the pirates, but evidently one of the guard ships from the Guardian Angels has slipped away. Luckily your scanners seem to have gathered enough information to give you its approximate destination."

Initial Defenders
3-4 x (Destroyer) Corelior
3-4 x (Battlecruiser) Corelatis
1 x (Cruiser) Shadow Serpentis (Trigger for possible escalation)

Room 1

2 groups of ships are there at first, but after 30 seconds or so the larger group disappears, leaving:

Initial Defenders
2 x (Frigate) Coreli Guardian (Sensor Dampening)
2 x (Cruiser) Corelum
3 x (Cruiser) Corelum Guardian
3 x (Battlecruiser) Corelatis
Structures
1 x Serpentis Security (Trigger for possible escalation)

Second Location

"On warp in:

The station databanks contain information on the local Guardian Angel security network and among it; a location of yet another station similar to this one. That is your best clue as to where the ships that fled as you entered have gone."

Initial Defenders
3 x (Destroyer) Corelior
3 x (Battlecruiser) Corelatis
1 x (Cruiser) Shadow Serpentis (Trigger for possible escalation)

Room 1

2 groups of ships are there at first, but after 30 seconds or so the larger group disappears, leaving:

Initial Defenders
4 x (Frigate) Coreli Guardian (Sensor Dampening)
3 x (Cruiser) Corelum
2 x (Cruiser) Corelum Guardian
3 x (Battlecruiser) Corelatis
Structures
1 x ? (Trigger for possible escalation)

Third Location

"On warp in:

To your dismay, the main computers of this station took a direct hit during your assault and any information that might have been there is gone up in smoke. However, your instruments ran through the data from the fleeing ships and have come up with this location as a suggestion to where they might have warped."


Warp is is 3 destroyers, 4 battlecruisers, and a Shadow Serpentis Chief Defender. Killing the faction ship triggers the next step in the escalation. It's the same story in the room through the gate. 1 group warps off leaving you with 6 battlecruisers and 2 destroyers to kill (or not kill - depending on your mood). The structure drops nothing.

Fourth Location

"On warp in

It looks like a Serpentis excecutive vessel the angels were escorting got away during the fight. Luckily for you though, one of its communication devices seems to be malfunctioning and is for no apparent reason sending out a constant stream of sentimental and dreamy meditation muzak. Your instruments have no problems tracing where it is coming from. This wailing extremely irritating. Aggrivating too. The muzak of doom."


Structures
1 x Jeroon (Trigger) (Heavy Smartbomb damage! Drones killed in 1 shot)

No ships are present on warp in. Upon approaching the structure, Jeroon, a small fleet of 10 ships spawns. Jeroon strikes for large amounts of smartbomb-like damage when you or your drones approach too close to it. Upon attacking Jeroon, 6 Serpentis Heavy Missile Batteries spawn. Upon attacking the sentries, a large fleet of around 40 ships spawn. At this point, it is wise to keep a comfortable distance. This is quite a difficult fight, as the rats web, scram, and sensor dampen.

Once Jeroon died, Marin Matola will spawn, this spawn has the chance of dropping Corelum C-Type modules.


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