Jet-Set Hooligans

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Expedition
Jet-set Hooligans
Escalates From Serpentis Watch
Security Highsec, Lowsec
Regions Everyshore, Sinq Laison, Verge Vendor
Max Stages 4
Pirate type Serpentis Corporation



Description

Jet-set Hooligans is an escalation from Serpentis Watch.



"As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about."


Part 1

Guardian Angels (Serpentis) will be defending the gate. This will include a Shadow Serpentis spawn. You may get the escalation before entering the gate. Inside you will encounter the four "Madcat" frigates (Serpentis Prankster), who will target you before warping off. 3x frigates 3x battlecruisers



"These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats. "


Part 2

Again, Guardian Angels will be defending the gate including a Shadow Serpentis. Once inside, three of the Madcats will warp off but one stays behind due a broken warp drive. The Madcat has a very heavy shield and armor tank and very high resists. You do not need to stick around after you get the next escalation, but if you do you will get several Guardian Angel spawns.



"Finally! Your navigation panel proudly flashes a suggested destination for the Serpentis brats."


Warning: Eventually a very large battle group will spawn that includes several battleships and some 10 serpentis frigates which are hard to crack along with some neutral interceptors that WILL scram you. Be advised, these neutral interceptors are extremely difficult to destroy. Furthermore, the spawn is capable of burning towards you at an excess of 1000m/s, this includes the 10 Battleships. This spawn occurs in parts 3 and 4 as well. Be prepared to tank 2300-ish DPS with a (preferably) perma-tank ship. They switch aggro and they switch all at once so there is no 'shared' DPS. If you get the escalations don't hang around if solo. Check Discussion for more information.


Part 3

More Guardian Angels on the gate. Inside, the Madcats will warp off again but not before calling for help from Guardian Angels. Some of these ships trigger additional spawns. No need to hang around after gaining the escalation unless you plan on engaging the large battle group spawn that was listed in part 2 warning.


Part 4

Lo-sec. Inside you will find the remaining 3 Madcats sitting on their Madcat's Stash, which will be locked until all Madcats are destroyed. There is a group of Guardian Angels approx 30k away. Time is of the essence here, as the aforementioned large battle group spawn will turn up once again after an unknown amount of time.

The Madcats appear to spider-tank, as the first is the hardest to kill. He can repair all of his shield or armor instantly, though he will eventually tire if you have enough constant DPS on him. They also deal a decent amount of damage. Fleet up with others and have logistic support to easily complete this expedition.

Madcat's Stash can drop 3x frigate-sized A-Types. It's a good idea to have someone sitting on this can ready to loot the moment the Madcat's are destroyed so you can warp out before the large spawn arrives.

Completed with an Astarte and Hurricane plus a nano-fitted Vigil to scout lo-sec and loot the stash.


Failure Message

These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.. But kids all the same and anyways; they seem to have gotten away by now.

Sadly the encounter hasnt escalated after this.


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