Religions and rituals
Numerous religions and rituals spread their messages throughout New Eden.
People and ... other entities
While there is no concrete evidence of religious intervention in the world of New Eden - though one would be unwise to maintain this in the face of the Amarr and outright suicidal in suggesting it to the Blood Raiders - there is, nonetheless, a number of people in the world both past and present who some believe to have been touched by holy spirits.
- St. Arzad is the patron saint of the Starkmanir.
- Cold Wind, Wind-of-the-West, Mountain Wind, Storm Wind, and Heart-of-the-Forest are Caldari divine spirits.
- The Sani Sabik are not people you want to mess with, lest you be drained after the fact.
- The sefrim are an angelic Amarr race of beings.
- The Society of Conscious Thought has, though the ages, served as an outlet for the spiritual needs of Jove. As a rule however, Jove are not spiritual or religious.
- True Slaves serve Sansha's Nation with absolutely no thought for self.
Rituals and prophecies
Any group, collective, nation or empire, no matter how secular, still has its traditions. These are necessary in order to form a more cohesive nation, bound by more than simple location and economic needs, and, eventually, to support the creation of some really bizarre holidays.
- The Amarr Succession is a ritual whereby the people of the Empire choose their emperor.
- Blood rituals are a staple of the Sani Sabik.
- Blooding is of utmost importance to the Blood Raiders.
- Caldari spirituality is deep and quite powerful.
- The cleansing pits are put to thorough use by the Amarr.
- Death takes on a different meaning when it comes to capsuleers.
- Gallente religious practices are, to no one's surprise, varied and hedonistic.
- Khu-Arzad is a Starkmanir religious festival.
- The Lutins are signify different things to different races.
- The Reclaiming was a massive and horrifying method of religious conquest.
- Ritual suicide is considered a viable option for wayward Caldari executives.
- The Amarr are strong believers in the sanctitude of flesh.
- The Amarr are believers in their own holy Scriptures
- The harsh conditions of Mikramurka on Pator influence Sebiestor spiritual beliefs
- Self-flagellation is probably even dirtier than it sounds.
- Semiosis is a notable part of any culture, particularly among the Amarr.
- The Seven Events of the Apocalypse, also known as Macaper's Propehecy, foresee events of great wonder and awe.
- The Amarr Heirs have their own ritual suicide, known as Shathol'Syn.
- Caldari have the Tea Maker Ceremony.
- Tribal tattoos are known among the Minmatar.
- Universal Truth exists, of course, in several variations.
Artifacts
Various holy items have, through the ages, supposedly conveyed supernatural abilities, healing properties, divine truths, scriptural understanding, even safety from harm. And one or two was simply used to bludgeon a heretic to death.
- The Ametat and Avetat are a pair of religious artifacts.
- While the Khumaak is rather political in nature, there is no doubt that it is an object of strong religious significance.
- The Book of Records is a part of the Amarr Scriptures.
- The Cross of the Sacred Throne Order is awarded to those Amarr who deserve it.
- Sacred waters is an Amarr ritual component.