Medical Twilight

From Backstage Lore Wiki
Jump to: navigation, search


Expedition
Medical Twilight
Escalates From Blood Watch
Security
Regions
Max Stages
Pirate type Blood Raiders



Escalation - Medical Twilight

Warning: Heavy tracking disruption and neuting through the escalation. Drone or missile ship would be adviced



"The slaves you liberated from this Blood facility report that this was a holding place where slaves were gathered, before being sent off to a blood replenishing "medical" station. You have heard about those places; where the Blood members go to get their blood exchanged with the blood of a slave who has been put on a special "blood cleansing" diet for a period of time. Needless to say, this leaves the poor slave empty of the vital fluid in question. Understandably your new found slaves are quite thrilled with these recent turn of events. None of them knows where this so called "medical" station is, but a couple can tell you that they were in another holding station like this one, before they came here and coincidentally it is not all that far away..."


Initial Group

1-2 x (Frigate) Corpii Diviner/Raider
1-2 x (Frigate) Corpii Reaver/Engraver
3-4 x (Destroyer) Corpior Cleric/Converter/Devoter
3-4 x (Cruiser) Corpum Arch Priest/Arch Sage
3-4 x (Battlecruiser) Corpatis Fanatic/Shade

Blood Ritual Center Wave 1 (Triggered by shooting Blood Ritual Center once)


"The inhabitants of the Ritual Center have sent out distress signals, and more ships quickly arrive!"
10 x (Destroyer) Corpior Cleric/Converter/Devoter/Friar/Templar/Visionary
9-11 x (Cruiser) Corpum Priest/Sage (Neut)

Blood Ritual Center Wave 2 (Triggered by damaging Blood Ritual Center below 60% shield)

3 x (Sentry) Blood Sentry (Tower Sentry Bloodraider II)
1 x (Battlecruiser) Ritual Center Supervisor (Corpatis Phantom)
3-4 x (Frigate) Corpii Engraver/Reaver
1-2 x (Frigate) Corpii Raider
3 x (Elite Frigate) Supervisor Henchman (Elder Corpii Herald/Upholder) (Web) (Scram)
5 x (Cruiser) Corpum Priest/Sage (Neut)
1 x (Frigate Commander) Dark Blood Diviner/Raider/Reaver (wreck may contain Dark Blood Frigate Modules and may produce Tech 2 salvage)
Please note: There are several ships in the second wave which can Neut and scram. Make sure you have enough distance from the Ritual Center before spawning it.

Killing the Dark Blood frigate can trigger a further escalation.

Bounties

The bounties on the heads of the pirates in this anomaly add up to a total of approximately 2,500,000 ISK, payable by CONCORD.

Escalation - Medical Twilight

"Another Blood hideout and more slaves. You find no clues as to where the medical facility is, but piecing together information from the slaves, you are pretty sure some part of this Blood operation is located here..."


Pocket 1

3-4 x (Destroyer) Corpior Cleric/Converter/Devoter/Friar
2 x (Cruiser) Corpum Arch Templar
2 x (Cruiser) Corpum Revenant
1 x (Frigate Commander) Dark Blood Engraver (wreck may contain Dark Blood Frigate Modules,mid-grade talisman implant and may produce Tech 2 salvage)

Killing the Dark Blood Engraver can trigger a further escalation.

Pocket 2 The second room of this site contains some rather destroyed scenery, and no spawns. Flying too close to the fragmented cathedral will trigger a smartbomb explosion.


"Someone has triggered a booby-trap set up near one of the cathedral fragments, causing a hidden smart-bomb to detonate. All ships inside the blast radius take damage."


Bounties

The bounties on the heads of the pirates in this anomaly add up to a total of approximately 330,000 ISK, payable by CONCORD.

Escalation - Medical Twilight

"This place seems to be deserted and recently so, as all systems are up and running. Your scanners can even pick up signals from small houshold appliances, indicating that somone should actually be home. When your instruments scan the outposts docking station, it turns up logs only few minutes old showing four ships departing at the same time, these logs are incomplete though, only listing departure time and destination. For some reason all the ships are headed for the same spot..."


Pocket 1

6-7 x (Destroyer) Corpior Cleric/Converter/Devoter/Friar/Templar/Visionary
4 x (Battlecruiser) Corpatis Exorcist/Phantom
1 x (Commander Destroyer) Dark Blood Converter (wreck contains Faction Ammo tag, may contain Dark Blood Frigate Modules and may produce Tech 2 salvage)


Killing the Dark Blood Converter can trigger a further escalation. Pocket 2 is optional after that.

Pocket 2


"As you float among the debris of the pirate ships you notice several small canisters of ectoplasm, all marked with a place of origin, presumably the Blood's so called 'medical' facility. Whether it is carelessness, cockiness or plain old stupidity is hard to say, but these pirates didn't bother to hide where they came from. Then again, this might be another ambush..."
4 x (Sentry) Blood Light Missile Battery
9-11 x (Destroyer) Corpior Cleric/Converter/Devoter/Friar/Templar/Visionary
4 x (Battlecruiser) Blood Phantom
10-12 x (Cruiser) Corpum Arch Priest/Arch Sage

Each destroyed Blood Phantom spawns an additional wave which will contain a very fast Spider Drone which can use web, up to 3 spiders drones. The last Blood Phantom spawns Blood Raid Commander when destroyed. total spawns from additional waves:

3 x (Frigate) Spider Drone I (Web)
4 x (Elite Frigate) Elder Corpii Diviner/Engraver/Reaver
2 x (Destroyer) Corpior Converter
1 x (Battlecruiser) Blood Raid Commander (Corpatis Exorcist)
11 x (Battlecruiser) Corpatis Bishop/Seer

Escalation - Medical Twilight

"Your ship's computer has picked up distress signals coming from the Blood Factory, which indicate them calling for backup. Be on the lookout for any additional incoming ships!"


You warp into a large group of 10 to 12 destroyers, and 5-8 cruisers and battle cruisers. some of the destroyers have a chance to spawn waves of 3-5 destroyers and 2-4 cruisers. Killing Blood Shades may trigger spawns of 5-10 elite frigates, and 3-5 cruisers and 4-8 battle cruisers.

Please note: The frigates, specifically the "Elder Corpii Worshipper" can warp scramble you. You should kill it first. There is also heavy neuting immediately upon warp in.

One of the waves will contain a Blood Factory Overseer battleship. The Blood Factory Overseer battleship can come with an escort of 2-3 frigates that will Warp Scramble you!

Please note: The Elder Corpum Priest NPCs do heavy neuting at a ranges as high as 40 km. It is recommended those are taken out as soon as possible, if you are using any capacitor-intensive modules

Once you kill the Blood Factory Overseer, the escalation finishes with the following message:



"You are pretty sure that at some time in history, there would have been places in the galaxy where destroying an evil thing like this would have prompted some noble and decent ruler to award you with a medal or even a prize."


v · e · Exploration Categories
Sites by Type Anomalies · DED Complexes · Unrated Complexes · Expeditions · Wormholes · Gravimetric · Gas · Relic · Data
Sites by Faction Angel Cartel · Blood Raider · Guristas Pirates · Rogue Drones · Sansha's Nation · Serpentis Corporation · Sleepers
Site Listings Anomalies · DED Complexes · Unrated Complexes · Wormholes · Gravimetric · Gas · Relic · Data · All Signatures
Personal tools
Namespaces

Variants
Actions
Navigation
Tools