Gurista Fortress
Gurista Fortress | |
Signature Strength | 10.0% |
Type | Unknown |
DED rating | Unrated |
Security | 0.0 |
Known Regions | Tenal, Venal, Tribute, Deklein,Geminate, Pure Blind |
Pirate type | Guristas Pirates |
Gurista Fortress is an exploration complex commonly found anywhere inhabited by the Guristas Pirates.
Gurista Fortress Deadspace
This deadspace exploration site is comprised of two rooms, each accessible using an acceleration gate.
Room 1
Room 1 is comprised of 4 groups of NPCs. The closest group (Group 1) will attack on jump in, and the rest of them aggro by proximity.
Group 1:
- 4x Dire Pithi Saboteur (Frigate class, Jamming)
- 4x Dire Pithi Wrecker (Frigate class)
- 2x Pithatis Executor (Cruiser class)
Group 2:
- 2x Pithi Saboteur (Frigate class, Jamming)
- 4x Pithum Abolisher (Cruiser class)
- 3x Dire Pithum Eraser (Elite Cruiser class)
- 3x Pith Destroyer (Battleship class)
Group 3:
- 3x Pithatis Enforcer (Cruiser class)
- 3x Pith Destroyer (Battleship class)
Once all of these groups have been destroyed, the acceleration gate leading to the second room will become unlocked.
Room 2
Group 1 (auto-aggro):
Group 2:
- 2x Dire Pithi Arrogator (Elite Frigate class, warp scrambling)
- 3x Pithatis Enforcer (Cruiser class)
- 3x Pithatis Enforcer (Cruiser class)
- 3x Pithatis Death Dealer (Cruiser class)
- 3x Dire Pithum Eraser (Elite Cruiser class)
- 4x Pith Destroyer (Battleship class)
Upon entering the room, the Cruise Missile Batteries and Stasis Towers will automatically aggro and start firing upon/webifying your ship. Your starting position is approximately 71km from the 3 Stasis Towers and 60km from the 3 Cruise Missile Batteries. It is recommended that you immediately destroy the Stasis towers, especially if your defensive strategy relies on speed. Additionally, the Dire Pithi Arrogator NPC can warp scramble your ship if they come into range.
Be aware there is a normal cruiser, the only one of its kind ; upon this cruiser's destruction, a Dread Guristas Battleship may spawn.
If a DG Battleship does spawn, destroying it will either lead to an escalation or to a dead end. If no DB Battleship spawns, proceed with destroying the four bunkers by the station ruins.
If no pop-ups appear then the complex has not escalated, and the deadspace is complete. If you do get a successful exploration escalation then the message HIRED GUN appears in the Expeditions tab of your mission journal, with information and a destination to the next encounter.
This site may escalate into Hired Gun
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