Blood Raider Prison Camp

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Complex Details
Blood Raider Prison Camp
Signature Strength 2.5%
Type Unknown
DED rating 8/10
Security Nullsec
Known Regions Delve, Querious, Period Basis
Pirate type Blood Raiders


Blood Raider Prison Camp is a DED 8/10 ranked complex found in 0.0 space inhabited by Blood Raiders. It may also be received as an escalation from a Blood Hub.

Overview

The complex consists of four rooms filled with Blood Raider NPCs. Some battleships and elite cruisers have a chance of neuting. The fourth room contains an overseer structure called Blood Raider Central Bastion, which when destroyed has a chance of dropping Corpus B-Type or Dark Blood modules, and a Bhaalgorn BPC


First Room

  • 8 x Destroyers (Devoter,Templar, Friar)
  • 2 x Battleships (Corpus Monsignor)

Warpgate ca 25 km from warp-in

Second Room

  • 14 x Destroyers
  • 6 x Battlecruisers
  • 8 x Battleships (Monsignore/Oracle/Cardinal/ nuet Harbinger)

first to warp in gets stage aggro, target switches after a short time

warpgate ca 25km from warp-in

Third Room

  • 14 x Destroyers
  • 8 x Battlecruisers
  • 8 x Battleships (Patriarch/Monsignor/Harbinger neut/Oracle)
  • 4 x Blood Raider Sentry Gun
  • 1 x Dark Blood Battleship (Dark Blood Pope)

warpgate ca 30 km from warp-in

Fourth Room

  • 6 x Elite Frigates
  • 20 x Destroyers
  • 16 x Battlecruisers
  • 8 x Battleships
  • 4 x Stasis Tower
  • 4 x Blood Raider Sentry Gun
  • Blood Raider Central Bastion


Please note: Some of the elite frigates will scramble and web you. The stasis towers and the Bastion always web. Neuting is not a big problem in any room of this complex. The incoming damage in the last room is considerable, but can easily be tanked in an armor battleships such as an apocalypse, with either a Guardian or a Dominix remote repairing. The Blood Raider Bastion has an enormous armor tank, repairing 5000 HP every 10 seconds. The Bastion also has 400,000 structure HP.


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