Mindflood (Expedition)

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Expedition
Mindflood
Escalates From Serpentis Hideout
Security High Security
Regions
Max Stages 4
Pirate type Serpentis Corporation


The Mindflood expedition is an escalation of the 'Serpentis Hideout' combat site found by Probing for exploration sites. This expedition consists of four different open area locations, all in High Security systems.

This Expedition may require travel through low security systems to the next location. All locations in this expedition will be open areas with a Newly Constructed Acceleration gate leading to a second area. Accessing this gate is not required to complete this expedition.

Please note: Gate access - These ship groups are not handled:
Capsule
Dreadnought
Supercarrier
Titan
Freighter
Carrier

The NPC ships encountered are Frigate and Destroyer class. The names and amount of NPC's may vary from what is listed here.

Escalation Start - Mindflood

Destroying the Sepentis Armory in the second pocket of Serpentis Hideout may escalate to the Mindflood expedition with this pop up message.


"While fighting the last defenders of this hideout, you noticed three of their ships warp out and disappear from radar. Your navigational computer has had a few minutes now to mull over the data they left and has come up with a probable destination in case you want to chase them."


First Location

Initial Spawn
4 x Coreli Protector (Frigate)
4 x Corelior Trooper (Destroyer)
Bonus spawn
1 x Shadow Serpentis Scout (Commander Frigate) (Escalation Trigger)


Structures
1 x Newly Constructed Acceleration Gate
Hint: If no Commander NPC spawn, access Gate for possible escalation.
Gate area
3 NPC ships warp out

You can warp on a scanner sentry at 250 kms from the arrival Beacom to reach the Veldspar.

Asteroids
1 x Veldspar


Escalation

Pop up message


"It seems like the weird sound once in a while coming from your left dashboard is not from the navigation computer after all, at least it seems to have calculated the whereabouts of these Serpentis frigates pretty accurately. Not accurately enough though, as they warp out as soon as you enter space. Luckily your instruments manage to come up with a best approximation for their next destination."


Second Location

Initial Spawn
3 x Coreli Safeguard (Frigate)
4 x Corelior Trooper (Destroyer)
Bonus Spawn
1 x Shadow Serpentis Scout (Commander Frigate) (Escalation Trigger)


Structures
1 x Newly Constructed Acceleration Gate
Hint: If no Commander NPC spawn, access Gate for possible escalation.
Gate Area
3 NPC ships warp out


Escalation

Pop up message


"Again you warp in to far and the Serpentis ships slip away into space. Luckily they leave a predictable path."


Third Location

Initial Spawn
3 x Coreli Guardian Guard (Elite Frigate)
4 x Corelior Sentinel (Destroyer)
Bonus spawn
1 x Shadow Serpentis Patroller (Commander Frigate) (EWAR) (Escalation Trigger)


Structures
1 x Newly Constructed Acceleration Gate
Hint: If no Commander NPC spawn, access Gate for possible escalation.
Please note: Accessing gate in this stage will spawn 2 NPC's.
Gate Area
1 NPC ship warps out leaving
1 x Coreli Spy (Frigate)
1 x Coreli Agent (Frigate)


Escalation

Pop up message


"While fighting the two ships you managed to catch up with, the third one got away. Your instruments give no clue as to where it was headed, but just before it vanished, you picked up a distress signal from it, containing this location..."


Fourth Location

Initial Spawn (Auto aggro)
4 x Coreli Defender (Frigate)
6 x Corelior Sentinel (Destroyer)
Destroy above group spawns
2 x Coreli Watchman (EWAR)
Destroy above group spawns
1 x Elgur Erinn (Overseer Frigate) (EWAR)


Structures
1 x Abandoned Ship Yard


Asteroids
11 x Veldspar


Escalation End

Pop up message


"Obviously the distress signal made it through to the intended recipients, this was quite a reception. In any case, there are a bit less drug runners in space after this encounter..."


The NPC "Elgur Erinn" and all Commander NPC wrecks may contain Faction / Deadspace modules and or Implants. The wrecks may also give Tech 2 salvage.


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