Talk:Invention
This section is wrong.. The BASE research time is blueprint class dependent, (ie, Modules, such as Overdrive Injector is 2 hours 30 Mins, Ships, ie Stabber Cruiser is 2 DAYS, 2 Hours, Battleships are 3 odd days.)
Also, unless its about to be changed, inventing in a Empire station in 0.9 space has a 1.0 Multiplier. The POS numbers are also wrong, and are Lab Dependant;
Advanced Mobile Lab : 2 Invention slots (0.5 job time bonus)
Mobile Lab: 5 Invention slots (0.5 job time bonus)
I have not encountered the "2.5 multiplier" that is officially listed.
-Mestoth
Yeah those multipliers were something ccp published before invention was actually released. Slots costs based on sec-rating was never implemented but lingered on in some old official documents.
tech II bpo existing?
I have heard a few different things from websites and ingame.
Is there a way to find Tech II BPOs in EVE without having to buy one from a player?
I have heard that some complexes have tech II BPOs as an award and I have heard that R&D gives out tech II BPOs (Though if I understand, this was discontinued)
~arcangelbjr