Talk:Invention

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Revision as of 23:18, 22 January 2009 by Arcangelbjr (Talk)

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This section is wrong.. The BASE research time is blueprint class dependent, (ie, Modules, such as Overdrive Injector is 2 hours 30 Mins, Ships, ie Stabber Cruiser is 2 DAYS, 2 Hours, Battleships are 3 odd days.)


Also, unless its about to be changed, inventing in a Empire station in 0.9 space has a 1.0 Multiplier. The POS numbers are also wrong, and are Lab Dependant; Advanced Mobile Lab : 2 Invention slots (0.5 job time bonus) Mobile Lab: 5 Invention slots (0.5 job time bonus)

I have not encountered the "2.5 multiplier" that is officially listed.

-Mestoth

Yeah those multipliers were something ccp published before invention was actually released. Slots costs based on sec-rating was never implemented but lingered on in some old official documents.

tech II bpo existing?

I have heard a few different things from websites and ingame.

Is there a way to find Tech II BPOs in EVE without having to buy one from a player?

I have heard that some complexes have tech II BPOs as an award and I have heard that R&D gives out tech II BPOs (Though if I understand, this was discontinued)

~arcangelbjr

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