Serpentis Sanctum

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Anomaly Details
Serpentis Sanctum
Type Cosmic Anomaly
Security 0.0
Known Regions Cloud Ring Fountain Syndicate
Pirate type Serpentis Corporation
Pirate Detection Array
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5


Please note: This article needs improvement, if you come across this signature please take a moment to more fully document the ships, structures, and messages found here.

Serpentis Sanctums are Class 10, Level 1 Cosmic Anomalies that can be found with the on-board scanner or a Scan Probe.

The enemies consist of multiple waves, beginning with Battleships, Frigates, and Cruisers, followed up by heavier units before finally culminating with a possible Battleship sized Shadow Spawn.

Total ISK value of spawns is approx. 38mil, not counting the "possible" shadow spawn at the end.

To start the waves you may need to first shoot the Pirate Structure.

  • Initial Spawn
    • 0-4 (Frigate)
    • 3-4 (Cruiser)
    • 8 (Battleship) Core Lord/Grand Admiral (last Core Lord Admiral is the trigger for next wave)



"An additional group of enemy ships has arrived."
  • Second Wave 50km away
    • 4 (Cruiser)
    • 3 (Battleship) (trigger)
  • Third Wave 60km away
    • 3-4 (Frigate)
    • 3-4 (Battleship) (trigger)
  • Fourth Wave 20km away
    • 3 (Battlecruiser)
    • 3-4 (Battleship) (trigger)
  • Fifth Wave 70km away
    • 3-4 (Frigate)
    • 2-3 (Cruiser)
    • 6 (Battleship)
  • Sixth wave 50km away
    • 7 (Frigate)
    • 3 (Battlecruiser)
    • 4 (Battleship)
  • Seventh wave 70km Away
    • 3 (Frigate)
    • 3 (Cruiser)
    • 3 (Battlecruiser)
    • 4 (Battleship)
    • 0-1 (Battleship) Shadow Serpentis

Escalation

Upon completion there is a chance for the site to bring up an escalation to a Serpentis Fleet Shipyard.


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