Old Meanie - Cultivation Center
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Revision as of 02:19, 29 November 2013 by Iria Ahrens (Talk)
Old Meanie - Cultivation Center | |
Signature Strength | ? |
Type | Unknown |
DED rating | 1/10 |
Security | Highsec, Lowsec |
Known Regions | Aridia, Devoid, Domain, Genesis, Kador, Kor-Azor, Tash-Murkon |
Pirate type | Blood Raiders |
Only Rookie ships and Frigate sized ships can enter the complex.
Room 1
Initial Group
- 1x (Sentry) Deadly-looking Sentry Gun
- 15x (Frigate) Corpii Follower
One of the frigates drops 1st Tier Overseer's Effects
Canisters 2 containers, called Drifting Cask and A "Lonely Heart" Container, contain low-value loot
Structures
- 1x Biodome Gardens (drops OPE and some modules)
- 33x Amarr Wall
- 2x Radio Telescope
All enemies must be destroyed before you can activate the gate to proceed to the second room.
Room 2
Initial Group
- 21x (Frigate) Corpii Follower
- 1x (Frigate) Corpii Worshipper
Canisters
- 1x Stuffed Container (Contains 2nd Tier Overseer's Effects. May contain Corpii C-type and/or Dark Blood Items. Rarely it may drop a Cruor Blueprint)
Structures
- 5x Amarr Chapel
- 1x Amarr Cathedral
- 48x Amarr Wall
- 2x Junction
Bounties
The bounties on the heads of the pirates in this anomaly add up to a total of approximately 130,000 ISK, payable by CONCORD.
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