Angel's Red Light District
From Backstage Lore Wiki
Angel's Red Light District | |
Signature Strength | 2.5% (high) 5.0% (low) |
Type | Unknown |
DED rating | 5/10 |
Security | Highsec, Lowsec |
Known Regions | ? |
Pirate type | Angel Cartel |
The location of this complex can be received as an escalation from an anomaly in high- or lowsec space. This anomaly should be the Angel Yard.
Maximum ship size: Battleship.
Room 1
Initial Group
- 4 x (Battleship)
- 1 x (Battleship Commander) (no special loot)
- 20-30 x (Frigate), (Cruiser), (Battlecruiser)
- several weak sentry towers
The gate to the next room is ~45km away from warp in point. Clearing the whole room from the rats is required to activate the gate.
Room 2
- 6 x (Battleship) close range
- 4 x (Battleship) long range
- an assortment of (Frigate), (Cruiser), (Battlecruiser)
- ~10 x close-range sentry towers
- a structure with Gardan's Private Key inside
The gate to the next room is ~60km away from warp in point. Clearing the whole room from the rats is required to activate the gate, along with the key from a nearby structure.
Room 3
- ~10 x (Battleship)
- 2 x (Battleship Commander) (no special loot)
- a ball of smaller ships
- 3-4 x Angel Stasis Webification Battery (web)
- a few sentry towers
- an Overseer Structure (drops 18th Tier Overseer's Personal Effects, can drop Gistum Crusier B-Type Modules or a Cynabal BPC)
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