Mul-Zatah Monastery
From Backstage Lore Wiki
Mul-Zatah Monastery | |
Signature Strength | 5.0% (high) 10.0% (low) |
Type | Unknown |
DED rating | 4/10 |
Security | Highsec, Lowsec |
Known Regions | Aridia, The Bleak Lands, Domain, Genesis, Kor-Azor |
Pirate type | Blood Raiders |
Ships up to and including Command Ships can enter this complex.
Room 1
Initial Group
- 1 x (Overseer Cruiser) Mul-Zatah Gatekeeper (drops 7th Tier Overseer's Personal Effects, can drop faction modules)
- 4 x (Elite Cruiser) Mul-Zatah Knight (Corpum Arch Reaver / Corpum Arch Engraver)
- 2 x (Cruiser) Mul-Zatah Guardian (Corpum Sage)
- 3 x Blood Heavy Missile Battery
- 2 x Blood Light Missile Battery
- 2 x Sentry Gun
If you warp out of this room at anytime the complex will disappear within seconds.
Room 2
Initial Group
- 21 x (Cruiser) Mul-Zatah Guardian (Corpum Priest / Corpum Sage) (cap neutralizer, 10km range)
- 24 x Blood Heavy Missile Battery
- 6 x Blood Stasis Tower
- 4 x Tower Sentry Bloodraider I
The heavy missile batteries do only damage if you get in range of about 38km.
Notable Structures
- Inner Sactum (structure) might drop Corpum C-type modules and 8th Tier Overseer's Personal Effects
If you warp out of this room at any time the complex will disappear within seconds. The site will also disappear if you cloak within the site for more than a couple of minutes. Make sure you have an adequate force before engaging this portion of the complex.
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