Blood Provincial HQ
BloodProvincial HQ | |
Signature Strength | ? |
Type | Unknown |
DED rating | Unrated |
Security | 0.0 |
Known Regions | Period Basis |
Pirate type | Blood |
Blood Complex with two rooms. Rated as difficult.
First room
You land right on the acceleration gate into next room in the middle of approx:
12 battleships (3 Popes, 9 Cardinals) 10 HACs 10 frigates (the elder worshippers scram)
Everything is within 50km of warpin so you will need a huge tank or enough DPS to fly swat the frigates and let the initial tank warp off immediately.
Shooting the Gate Security Centre triggers the second spawn consisting of:
9 battleships (One of which is the Gate Guardian) 2 HACs 10 frigates (scram/web)
The Blood Gate Guardian drops nothing special while the Gate Security Centre drops a bunch of trade goods (enriched uranium, slaves etc).
This is only accurate IF you do NOT kill the Gate Security Centre...
In order to use the next gate, each participating ship must have a Dark Blood Crystal Tag - not a regular tag - in inventory (eaten on warp - make sure to have multiples.)
[edit] Second room
Acceleration gates lands you in amongst:
5 battleships 3 frigates 3 HACS 3 siege beam laser batteries
There's also the 'Arena Sentinel' outpost (webs immediately upon 25 km warpin - if it's like the other sentinels, its range is 50km) and shoots paradise cruise missiles). Aggressing the Arena Sentinel spawns:
10 battleships 10 neuting cruisers
The Arena Sentinel has ridiculously fast shield and armor regen. Getting the Sentinel to low structure triggers the final spawn consisting of:
7 battleships 4 cruisers 3 frigates 1 Dark Blood Patriarch.
Chance of escalation after killing the Sentinel.
The sentinel tanks about 1000 dps if it's repping.
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