Cowardly Commander

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Epic Mission Arc: Right to Rule
Mission 5: Cowardly Commander

Introduction

This is the fifth mission of the Amarr Epic Arc "Right to Rule". There should not be any standing requirement. Agent is located in Nayheen system.

Overview

Agent: Kandus Sandar
Mission type: Combat, Arc Mission
Recommended Damage: EM/Therm
Recommended Resists: EM/Therm
System Start: Remotely
Deadspace: Yes
Previous Mission: Raging Sansha
Next Mission: Mission 5: Aralin Jick

Mission Briefing

"Okay, we have his location. Follow the bookmark and take him down.

You handle the commander. I'll figure out how the Sansha are getting past our defences."


Objective

Chase down the Sansha Commander.

Details

The same agent as the previous mission offers this mission. This is a combat mission consisting of several pockets with multiple waves of enemies. The last ship killed in the final wave triggers mission completion.

Warning:
You will be facing a serious amount of dps in this mission, more so if you get the triggers mixed up.
Make sure to prioritize targets and keep aligned.

Enemies

Elite Frigates web and scramble.

Tip:
Prioritize killing the energy neutralizer towers first and any scrambling elite frigates.

Last ship killed from the initial group will trigger a new wave of spawns.

Acceleration Gate Entrance:
Initial Group: (15-28km)
4x Elite frigates (Centii Loyal Ravener) Web
3x Battleships (Centus Plague Lord) Tracking disruptor
2x Tower Sansha Sentry III

Wave 1: (22-28km)
4x Elite frigates (Centii Loyal Butcher) Web
3x Battleships (Centus Dark Lord)


Pocket 1

The acceleration gate is 55km away and not locked.
Last ship killed from the initial group will trigger a new wave of spawns. (Addition: Spawn triggered possibly after killing all frigates or battlecruisers in initial group)

Initial Group: (58-67km)
3x Elite frigates (Centii Loyal Slavehunter) Tracking disruptor
4x Battleships (Centus Dark Lord)
2x Tower Sansha Energy Neutralizer I
2x Tower Sansha Sentry III

Wave 1: (62-64km)
3x Battlecruisers (Centatis Daemon)
3x Battleships (Centus Beast Lord) Tracking disruptor


Pocket 2

The acceleration gate is 15km away and not locked.
Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by killing one of the battlecruisers in the Initial Group.

Initial Group: (16-28km)
4x Elite frigates (Centii Loyal Ravener) Web/Scramble
4x Elite cruisers (Centum Loyal Torturer) - Trigger (Wave 1A)
3x Battlecruisers (Centatis Daemon) - Trigger (Wave 1B)
4x Battleships (Centus Plague Lord) Tracking disruptor
1x Tower Sansha Energy Neutralizer I
2x Tower Sansha Sentry III

Wave 1A: (40-51km)
3x Elite frigates (Centii Loyal Minion) Web
4x Battleships (Centus Dread Lord)

Wave 1B: (23-32km)
4x Elite frigates (Centii Loyal Plague)
3x Battleships (Centus Overlord)


Pocket 3

Wave 1 is triggered by destroying all of the battleships in the Initial Group.
Wave 1 may auto stage aggro.
Wave 2 is triggered by destroying the last of the battleships in the Wave 1 - A Group.

Initial Group: (43-46km)
2x Elite frigates (Divine Imperial Sixtus) Web/Scramble
3x Cruisers (Imperial Templar Tamir/Donus)
3x Battleships (Imperial Martyr/Dominator) - Trigger (Wave 1)

Wave 1:
A Group (35-39km)
2x Battlecruisers (Imperial Champion/Templar Justicar)
4x Battleships (Imperial Templar Ultara/Dominator) - Trigger (Wave 2)

B Group (98-102km)
2x Elite frigates (Divine Imperial Valok/Paladin)
3x Elite cruisers (Divine Imperial Tamir) Tracking disruptor
3x Battleships (Imperial Martyr/Ultara/Templar Torah) Neut

Wave 2: (30-37km)
3x Destroyers (Imperial Templar Caius)
2x Battlecruisers (Imperial Templar Phalanx)
2x Battleships (Imperial Templar Martyr)

Completion

Rewards

Reward: 1,000,000 Isk
Bonus: 1,180,000 Isk if completed within 6 hours
Bounties: 23,484,000 Isk
Average Reprocessed Loot Value (Varies by drops): Approximately 4,000,000
Average Salvage Value: Unknown
Total: 29,565,000 Isk
Standings Increase: 4.7812 with Ministry of Internal Order

Notes

Mission can be accepted and completed remotely. Mission site allows option for warp to range (0 to 100). Must be able to tank several battleships.

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