Sansha War Supply Complex
Sansha War Supply Complex | |
Signature Strength | 2.5% (low) 10.0% (null) |
Type | Unknown |
DED rating | 6/10 |
Security | 0.0 Low Sec |
Known Regions | Providence, Catch, Stain, Esoteria, Derelik |
Pirate type | Sansha's Nation |
Sansha war supply complex is a DED 6/10 ranked complex found in 0.0 space (and rarely in lowsec). You may also receive it as an escalation from Sansha Hub.
Basic overview
5 rooms, 4 of them have a faction ship with chance of dropping faction loot and the last room has the officer inside with the chance of dropping Centum-A-Type and/or faction loot. There are also drops of Overseer's Personal Effects throughout the complex (Overseer's have been changed with dominion. Except of the earlier 5 Overseer's there's now only one at the end).
The complex is easy to tank with 2 or more players (solo will require you to think about how to tank out because you will need heavy firepower to destroy some special ships, still a Tech-III ship pretty much does the deal).
Overall this complex is good money for smaller groups.
Like all Sanshas, the ships in this complex do EM and thermal damage.
Spawn Details
Pocket 1
- 8 Battleships
- 4 Cruisers
- 4 Frigates.
From here the complex branches into two different paths.
Note, the Sanshas Corpse Collector drops an 11th Tier Overseer´s Effect, and has Faction Loot. It also delivers TechII Salvage.
Pocket 2
Gate "down" leads to a supply depot with some Battleships. Gate from here leads back to first pocket. When taking the path leading "up" you will encounter the following spawn
20+ ships
- 12 Battleships
- Remainer are Cruisers, Frigates or Destroyers.
The next warp gate is 51km off warp-in and most of the ships are 40km off. There are 3 battleships behind you when you warp in and they will auto-aggro. The rest of the ships will not auto-aggro, but when you shoot them they will all come after you.
Pocket 3 Pocket 3
- 20+ Ships
The third pocket is almost the same as the second one, just with a few more ships. Attacking the group on the far left aggroed the entire pocket apart from the group on the top right. The Overseer moves rather fast (can catch a BC) and may warp 100km if drawn too far off the structures or damaged too much.
Pocket 4 - Final Pocket
- 2 x Cruise Missile Batteries
- 20+ Ships
It is very much like the previous pocket with the exception that a group of ships may refuse to move unless you get close enough to them and the pocket Overseer, Skomener Effotber has a massive armor tank that could not be broken with 5 T2 Medium, 3 T2 Light and 2 T1 Heavy drones in addition to a HAC's missile spam. I had 89% EM and 72% Thermal resists yet it managed to deal 750 damage to me with a missile once or twice. He drops 19th Tier Overseer's Personal Effects.
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