Contract Killers

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Revision as of 10:22, 3 February 2012 by Elisa Fir (Talk)

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Expedition
Contract Killers
Escalates From Serpentis Base
Security
Regions
Max Stages
Pirate type Serpentis Corporation


Contract Killers 1

When you land you will land in a single pocket of deadspace, with a shadow serp BS (Rear Admiral) and 2 groups of frigs and cruisers 40 or so km off with 4 cruse batterys 60 km off. In total 10 frigs (3 scram), 16 Cruisers/BC, 1 Shadow BS. Now you should get the esclation upon landing, if so you will see this message pop up Your instruments lock on a departing ship and from its jump parameters, suggest an approximate destination. This will take you to part 2 of the escalation, which was about 11 jumps away for me, but your results may vary.


Contract Killers 2

On warp in: 4 cruise batterys,, 3 elite cruisers,, 3 bs,, 1 Shadow BS (Chance), 1 Serpentis Drug Factory (Fires Purgatory Citadel Torpedo),, all around 100km off

Take care of the rats and move on to the factory. The factory reps shield and armor so you will need around 1500dps just to break the tank. Also the factory webs you up to 50km out. Damage from the factory alone can be speed tanked with no problem.

Shooting structure Serpentis Drug Lab spawned more rats. Approximately 3 bs, 3 bc.

Factory and drug lab both dropped just non-useable drug items.


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