Cowardly Commander

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Epic Mission Arc: Right to Rule
Mission 5: Cowardly Commander

Introduction

This is the fifth mission of the Amarr Epic Arc "Right to Rule". There should not be any standing requirement.

Overview

Agent: Kandus Sandar
Mission type: Combat, Arc Mission
Recommended Damage: EM/Therm
Recommended Resists: EM/Therm
System Start: Remotely
Deadspace: Yes
Previous Mission: Raging Sansha
Next Mission: Mission 5: Aralin Jick

Mission Briefing

Okay, we have his location. Follow the bookmark and take him down. You handle the commander. I‟ll figure out how the Sansha are getting past our defences.

Objective

Destroy all guards.

Details

The same agent as the previous missions off this mission. This is a combat mission consisting of several pockets with multiple waves of enemies. The last ship killed in the final wave triggers completion.

Enemies

Elite Frigates web and scramble.

Acceleration Gate Entrance

Last ship killed from the initial group will trigger a new wave of spawns.

Initial Group: (15-28km) 4x Elite frigates (Centii Loyal Ravener) Web 3x Battleships (Centus Plague Lord) Tracking disruptor 2x Tower Sansha Sentry III

Wave 1: (22-28km) 4x Elite frigates (Centii Loyal Butcher) Web 3x Battleships (Centus Dark Lord)


Pocket 1

The acceleration gate is 55km away. Last ship killed from the initial group will trigger a new wave of spawns. (Addition: Spawn triggered possibly after killing all frigates or battlecruisers in initial group)

Initial Group: (58-67km) 3x Elite frigates (Centii Loyal Slavehunter) Tracking disruptor 4x Battleships (Centus Dark Lord) 2x Tower Sansha Energy Neutralizer I 2x Tower Sansha Sentry III

Wave 1: (62-64km) 3x Battlecruisers (Centatis Daemon) 3x Battleships (Centus Beast Lord) Tracking disruptor

Tips

   Prioritize killing the energy neutralizer towers first.


Pocket 2

The acceleration gate is 15km away. Wave 1A is triggered by killing one of the elite cruisers in the Initial Group. Wave 1B is triggered by killing one of the battlecruisers in the Initial Group.

Initial Group: (16-28km) 4x Elite frigates (Centii Loyal Ravener) Web/Scramble 4x Elite cruisers (Centum Loyal Torturer) Trigger (Wave 1A) 3x Battlecruisers (Centatis Daemon) Trigger (Wave 1B) 4x Battleships (Centus Plague Lord) Tracking disruptor 1x Tower Sansha Energy Neutralizer I 2x Tower Sansha Sentry III

Wave 1A: (40-51km) 3x Elite frigates (Centii Loyal Minion) web 4x Battleships (Centus Dread Lord)

Wave 1B: (23-32km) 4x Elite frigates (Centii Loyal Plague) 3x Battleships (Centus Overlord)

Tips

   Prioritize killing the energy neutralizer towers (and any scrambling elite frigates) first .


Pocket 3

Wave 1 is triggered by destroying all of the battleships in the Initial Group. Wave 1 may auto stage aggro. Wave 2 is triggered by destroying the last of the battleships in the Wave 1 - A Group.


Initial Group: (43-46km) 2x Elite frigates (Divine Imperial Sixtus) Web/Scramble 3x Cruisers (Imperial Templar Tamir/Donus) 3x Battleships (Imperial Martyr/Dominator) Trigger (Wave 1)

Wave 1: A Group (35-39km) 2x Battlecruisers (Imperial Champion/Templar Justicar) 4x Battleships (Imperial Templar Ultara/Dominator) Trigger (Wave 2)

B Group (98-102km) 2x Elite frigates (Divine Imperial Valok/Paladin) 3x Elite cruisers (Divine Imperial Tamir) Tracking disruptor 3x Battleships (Imperial Martyr/Ultara/Templar Torah) Neut

Wave 2: (30-37km) 3x Destroyers (Imperial Templar Caius) 2x Battlecruisers (Imperial Templar Phalanx) 2x Battleships (Imperial Templar Martyr)

Rewards

Unknown
Bonus: Unknown
Bounty: Unknown
Average Loot Value (Refined): Unknown
Average Salvage Value: Unknown
Total: Unknown
Standings Increase: Unknown

Notes

Must be able to tank several battleships.

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