Gurista Provincial HQ
Guristas Provincial HQ | |
Signature Strength | 2.5% |
Type | Unknown |
DED rating | Unrated |
Security | 0.0 |
Known Regions | Tenal,Pure Blind,Venal, Tribute,Geminate |
Pirate type | Guristas |
Guristas Provincial HQ is the hardest and rarest 0.0 security space exploration complex found in areas of space inhabited by the Guristas, e.g Tenal. It is a deadspace complex with an acceleration gate.
Room 1 comprises 12 Battleship class; 5 Cruiser class; 2 Frigate class; and 2 Dire Frigate class npcs and 2 stasis towers.
After all of these enemies are destroyed, head 40km away from the Gurista Control Tower and vapourise it. This will stop a smartbomb going off and unlocks the gate for room 2. You can also use a "Dread Guristas Crystal Tag" to unlock the gate for you and any of your companions, the tag is consumed upon use.
Room 2 has a mixture of enemy ships and batteries that will test the tank of anyone unprepared. The room comprises 4 Tower Sentry III Batteries; 4 Siege Railgun Batteries; 7 Battleship class; and 5 Dire Pith Frigate class npcs.
You need to kill these frigates fast, because arrogators will scramble you, while heading straight towards a siege railgun to get in range repping like crazy - its going take about 5 to 10 minutes to kill one solo, depending on your dps. While you approach one, send your drones to take out all the Tower Sentry IIIs, then take down a Siege Railgun battery. Once these Siege Railguns batteries are down a lot of the dps will be dimished and you are almost finished!
Once all the enemy ships and structures have been destroyed head towards the cage with the Gurista War Installation in. Shoot the structure - you get hit by a kinetic smartbomb, which does 6,000 damage. Once the installation is down to around 1/3 structure, it releases all its ships.
The Gurista War Installation will release some combat ships to defend itself, these are 12 Battleship class possibly including one Dread Gurista Battleship; 3 Dire Cruiser class; 2 Cruiser class; and 5 Frigate class npcs.
Once all of these ships have been destroyed, simply resume damaging the War Installation until it explodes. If nothing happens it means that this exploration has run its course. Otherwise you will receive the exploration escalation No Quarter.
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