Old Meanie - Cultivation Center

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Revision as of 19:35, 26 July 2013 by Canenald (Talk)

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Complex Details
Old Meanie - Cultivation Center
Signature Strength  ?
Type Unknown
DED rating 1/10
Security Highsec
Known Regions Aridia, Devoid, Domain, Genesis, Kador, Kor-Azor, Tash-Murkon
Pirate type Blood Raiders


Only Rookie ships and Frigate sized ships can enter the complex.

Room 1

Initial Group

1x (Sentry) Deadly-looking Sentry Gun
15x (Frigate) Corpii Follower

One of the frigates drops 1st Tier Overseer's Effects

Canisters 2 containers, called Drifting Cask and A "Lonely Heart" Container, contain low-value loot

Structures

1x Biodome Gardens (drops OPE and some modules)
33x Amarr Wall
2x Radio Telescope

All enemies must be destroyed before you can activate the gate to proceed to the second room.

Room 2

Initial Group

21x (Frigate) Corpii Follower
1x (Frigate) Corpii Worshipper

Canisters

1x Stuffed Container (Contains 2nd Tier Overseer's Effects. May contain Corpii C-type and/or Dark Blood Items. Rarely it may drop a Cruor Blueprint)

Structures

5x Amarr Chapel
1x Amarr Cathedral
48x Amarr Wall
2x Junction

Bounties

The bounties on the heads of the pirates in this anomaly add up to a total of approximately 130,000 ISK, payable by CONCORD.


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