Timeline
This is an attempt to merge the separate racial time lines from eve's web site and merge other historically relevant information from eves website in order to create a master time line. (This was original put together in another format and needs some help to format it properly for this wiki.)
note on notations: Anything in brackets [] is my addition. If there is a question mark in a bracket it means I’m not certain of the correctness of the info I added. If there is sp? It's where I think there was a spelling mistake in the original.
If there is a three dots … it indicates there was material from the original that was removed. This was done in an attempt to take out non-historically relevant content.
A Item that begins with this notation [c,g,m] means that it was taken from the racial time line of the Caldari (c), Gallente (g), and Minmatars (g) but was not in the Amarr (a) time line.
[c,g,m] 2730 [a] 2370 AD The solar system is fully colonized [earth’s solar sytem ?] [the 3 and 7 transposed in Amarr time line ?]
[a,c,m] 3691 [g] 3891 AD Warp technology discovered [an 8 instead of a 6 in the galente time line ?]
[a] 3805 AD The Conformists, a group within the unified catholic church, settles on Soekhevti
[a] 3841 AD The Conformists take control of Soekheviti
[a] 3897 AD The Conformists lose power and are exiled from Soekheviti
[a,c,g,m] 4224 AD Warp drives for ships discovered
[g] 7089 AD The second planet in the VH-451 system is bought by people from Tau-ceti system of French origin
[a,c,g,m] 7703 AD Wormhole opens
[a,c,g,m] 7987 AD Eve opens
[a] 7989 AD The Conformists start migrating to the world of eve, spurred by Dand Gheinok, one of their leaders. Gheinok manages to direct them to the [missing something here] of Athra
[c] 7993 AD the third planet in the VH-451 system is bought by a mega-corporation, small-scale colonization starts soon after
[a] 8000 AD Dand Geheinok proclaims himself prophet and sets the foundations of the Amarr Theocracy State to come.
[m] 8017 AD The system Cms-17 is discovered, later renamed pator, the main planet, matar, is quickly colonized, due to its very hospitable conditions.
[g] 8052 AD The last colony ship arrives from Tau Ceti [sp? Tau-Ceti] before eve closes
[a,c,g,m] 8061 AD Eve closes. [a] The last group of conformists arrives on Athra. The conformists all settle on the continent of Amarr, from which they later take their name.
[c,g] 8100 AD [g] By this time the smaller settlements had perished, few were saved by larger settlements close by [c] By this time most of the planets have perished after the closure of Eve, only a handful survives
[c] 8307 AD The automatic terraform process started by the mega-corporation and continued despite the social collapse makes the air finally breathable
[All of Eve’s races and cultures probably do not have any knowledge of the historical events that took place prior to this sentence with the possible exception of the Jovians. (see below)]
“… the Jovians escaped the chaos that followed the closure of EVE remarkably well. Within the space of only a few centuries [~8500 ?] they had recovered, and were once again running a hi-tech society. They settled in a number of systems and founded an empire lasting for nine millennia” 9
[c] 16262 AD First recorded civilizations emerges on Caldari
[a] 16470 AD The first Amarr Emporer is crowned
[c] 17253 AD The Raata-Oryioni and Fuukiuye Empires join under one rule, the new empire is known as the Raata
[m] 18622 AD Our [Minmatar] distinct civilizations developed on Matar, they gradually become aware of each other, but primitive technology keeps them from maintaining a steady contact
“The large, fertile plains of Matar, home planet of the Minmatars, with endless herds of hoofed animals, proved ideal for a nomadic lifestyle. The fabulous conditions on Matar coupled with more than enough space meant there was less incentive to struggle to keep up the technology level after the closure of the EVE gate. For ages the Minmatars roamed this paradise, slowly divided by time and distance into numerous tribes. … The Minmatar tribes evolved their own traditions over time, but limited communications between them ensured a few basic similarities in their social structure.”6
“There are seven major tribes or clans, Sebiestor, Krusual, Brutor, Vherokior, Nefantar, Thukker and Starkmanir. … The Sebiestor tribe hails from the inhospitable steppes of the Mikramurka continent in the northern artic region on Matar. … The Brutor tribe and the Starkmanir tribe were once one and the same, living in the vast Eyniletti-plains. Some thousands of years ago one of the sub-clans of this tribe traversed the Mioar-strait and started settling the islands in the Mioar archipelago, moving ever more southwards. In the end, this sub-clan lost contact with their head tribe and the Brutor tribe came into existence. … The Krusual tribe initially inhabited the mountainous region of the upper Tronhadar-valley on Matar. The other tribes regarded the Krusuals as the most barbaric of them all, but that stemmed more from a lack of knowledge about the intricate culture of the secluded Krusuals rather than being an actual fact.”6
[a] 20022 AD The Udorians Arrive on [the] Amarr Continent, spurring the static Amarr society into Rapid changes.
[a] 20078 AD The Reclaiming is launched, the amarrians start a war to conquer all the states on Athra
“Shortly after recovering from the closure of EVE, they [the Amarrians] began to expand their realm at the expense of neighbouring states. The nations they conquered were enslaved, a practice justified by their religion.”1
[a] 20371 AD the Amarrians conquer the last Udorian state [on the Amarrian continent?]
[m] 20374 AD By this time the [Minmatar’s] technology level is sufficient for regular trade and advances speed up, in the end, a global culture has developed, yet steeped in tribal traditions
“… remarkably the Minmatars kept their strong tribal ties after urbanization began, even if some of its more strict aspects have declined in recent times, such as the stringent caste system and (for some of the tribes) acreage serfdom for farmers and workers.”6
[a] 20544 AD The Amarrains conquer the last state on Athra, They now control the whole planet.
[c] 20998 AD The Raata Empire falls and is divided into myriad small states
[m] 21413 AD The first Minmatar space ship, during the next centuries the Minmatars settle on a number of planets and moons in three systems, using ancient star gates
“At one time they [the Minmatar] had a flourishing empire with a level of mechanical excellence never before or since seen anywhere.”3
“The Sebiestors are the most technically inclined of the Minmatar tribes and were at the forefront in the tentative space exploration program the Minmatars were undertaking just before the Amarrians arrived. Today, most of the Minmatar ships and stations are engineered by Sebiestors.”6
[a] 21290 AD The first star gate between systems since the collapse of Eve is built between Amarr and Hedion
[a] 21423 AD The Amarrians discover the Ealurians and subsequently conquer them in the spirit of the reclaiming
“The Amarrians were the first of the races in EVE to re-discover Warp technology, notably Jump gate technology. After accomplishing this more than 2,000 years ago, they immediately began expanding to nearby solar systems, slowly building up their empire in the process. On the way, they encountered two human races, both of whom suffered the fate of being enslaved by the far more powerful Amarrians.”1
“The Amarr Emperor was the leader of the Apostles, the first among equals, and his authority was channeled through the Apostle Council. But as soon as he came into power Zaragram started issuing decrees, most of them religious in nature. Many of these decrees directly contradicted the Scriptures, uprooting and eradicating many of the most sacred traditions of Amarr society. Zaragram gave himself the status of a God-Emperor” 28 21460 AD A nobleman of the Ardishapur family, later beatified as St Tetrimon, assassinates Emperor Zaragram Ardishapur II who is known as the "Mad Emperor."28
”The Council of Apostles … took back their former power, and attempted to restore the Ammarian faith. … [They created] The Order of St Tetrimon … [for] the task[s] of purifying the Amarr faith, of preserving the original scriptures, and of eradicating apocrypha and deuterocanonical chapters. … The Order went on to ensure that the decrees of Zaragram were reversed. All icons and pictures of him were either destroyed or his face and name scraped out, and his city was laid to waste.”28
[a] 21875 AD The moral reforms start, the status of the Emperors alters and the power of the apostles is curbed 28
“the Council of Apostles was stripped of its powers, which were transferred to the Emperor and the newly formed Privy Council. The Emperor was elevated to the status of the Empire’s spiritual and worldly leader.”28
“The power of the [Amarrian] heir families originates in the changes made during the Moral Reform some 1500 years ago, when the influence of the Apostles was curbed. The Privy Council, the unofficial government of the empire, also dates from this time and all the heirs sit on it. Four of the current heir families are the original families given royal status during the Moral Reform. The fifth is a recent addition after the Khanid family was exiled. The five families are: the Ardishapur family, the Kador family, the Sarum family, the Kor-Azor family and the Tash-Murkon family (the new one). … The Sarum family has yet to name an Heir to replace Jamyl Sarum; its domains are currently run by its House Chamberlain.”4
“The new Emperor … gathered those religious leaders supportive of him into a special assembly to create a new canon of scriptures that would increase the moral authority of the Emperor. This assembly became permanent and was named the Theology Council …”28
[g] 21656 AD The Rouvenor family comes into power in Gardun and quickly becomes the greatest empire on the plane[t]
[g] 21714 AD Doule Dos Rouvenor III inherits his father’s crown, starting a new calendar based on his ascension, The Age of Rouvenor (AR)
[g] 21837 AD The Gardun Empire collapses, but it legacy remains and rapid technological advancements are made
12950 AD End of the moral reform period.28
[m] 22355 AD The Amarrians arrive in the Pator sytem, soon, they begin raiding the Minmatar Empire for slaves
[g] 22463 AD The Gallenteans spot the Caldari on Caldari Prime, but are unable to establish contact
[a,m] 22480 AD The Amarrians invade and conquer the Minmater Empire
“… they [the Minmatar] had to endure centuries of enslavement, toiling and dying for the benefit of foreign masters.”3
“The Amarrians enslaved the Brutors in droves; due to their physical strength the Brutors were ideal for manual labor. A considerable portion of the tribe is still enslaved within the Amarr Empire. … The Amarrians had real difficulties subduing the Krusuals during their conquest of the Minmatars and the unruly Krusuals in their mountain bases were always a thorn in the Amarr side.”6
“The Amarrians had tried to eradicate the Minmatar heritage during their occupation of Minmatar space.”24
“Minmatar Mining Corporation is the only Minmatar corporation still in existence that can trace its foundation to before the conquest of Minmatar space by the Amarrians. It managed to stay in business while the Amarrians ruled the Minmatars only because it was useful to the Amarrians. Now it is useful to the Republic by providing the raw materials to build a space fleet to defend the Republic against the Amarr Empire and its minions.”22
[c,g] 22517 AD First Contact Between the Caldari and the Gallenteans
[g] 22588 AD The Gallenteans build their first star gate
[c] 22631 AD The Cultural Deliverance Society (CDS) arrives on Caldari
[c] 22684 AD Isuuaya, the first Caldari corporation is established
[these next two references are somewhat contradictory to the time line] “Hyasyoda is one of the oldest of the Caldari mega corporations, having been formed shortly after first contact with the Gallenteans when the Caldari were still in the Industrial Age.”10
“[Perkone is] One of the few remaining Caldari corporations that were founded during the Industrial Age on Caldari Prime, before the arrival of the Gallenteans. Perkone took to the Gallenteans like ducks to water and had its glory days in the years leading up to the war with the Federation.”11
[a] 22762 AD The Current Amarr Emporer is elected. The head of another heir family, Khanid, refuses to acknowledge this and sets out to create his own Empire, it is called the Khanid Kingdom a.k.a Dark Amarr
“… with the breakup of the Empire and the forming of the Khanid Kingdom, the Emperor issued a decree suppressing the Order of St Tetrimon, asserting that he did so to maintain peace and tranquility within the Empire. Tetrimon houses and colleges everywhere were seized by the local authorities. Some Order members were imprisoned; some were driven into exile. The Grand Master of the Order, Lozera Riana, was declared a heretic and imprisoned in the holy city of Dam-Torsad, where he died two years later.”28
[g] 22794 AD The Gallenteans meet the Intakis
[g] 22809 AD The Gallenteans meet the Mannar
“… the Intakis and the Mannars, both of whom the Gallenteans found while exploring and expanding their empire. Both were at a very primitive level when the Gallenteans found them, but since coming under the protection and guidance of the Gallenteans, both races have flourished and are today full-fledged members of the Federation.”2
[c,g] 22821 AD The Sotiyo-urbaata drive, the first warp drive, is built
“Their [the Gallentean and Caldari] home planets were in the same system and this meant that intra-system trade runs became an important element in their society right from the outset of their space activity. … The first jump drive built is the Sotiyo-Urbaata Drive, built by Caldari engineers more than 600 years ago. It was immensely big, tremendously expensive and outrageously inefficient, but it worked. The Sotiyo-Urbaata Drive, along with later versions, sped considerably up the social and technological development for both the Gallenteans and the Caldari and is without a doubt one of the most important discoveries ever made.”16
“Propel Dynamics [A Caldari Corporation] was founded by the team that discovered the first functional warp drive for short jumps within a system.” 15
“The Starkmanir [Minmatar] tribe was almost totally destroyed by the Amarrians after a crushed rebellion four centuries ago [~22941], only a handful remain as slaves within the Amarr Empire.” [needs citation]
[a] 23058 AD Amarr scientists discover jump drive technology, allowing instant jumps between systems without star gates [cynos ?]
[g] 23121 AD The Gallente Federation is founded
“At that time the Federation consisted of 17 sectors or districts and four races. A district is a group of solar systems (of various sizes). The number of districts has steadily increased through the ages and now stands at 62. The four races at the Federation’s creation were the Gallenteans (by far the largest of the four), the Caldari, the Intakis and the Mannars .”5
“The mighty Kaalakiota [a Caldari Corporation] humble beginnings date back to the time when the primitive Caldari where being economically exploited by the much more advanced Gallente Federation.”8
[c,g] 23155 AD The Gallente-Caldari war starts
“The Caldari were initially part of the Federation but deep-seated differences and mutual animosity between them and the Gallenteans drove them out to found their own empire.”2
[c] 23156 AD The Caladari leave Caldari Prime, never to return
“Caldari society is steeped in military tradition. As a people, its members had to fight a long and bloody war to gain their independence, and even had to surrender their home planet to their hated enemies, the Gallenteans. It was at this time that the corporations established themselves as the driving force behind creating and maintaining the new Caldari State.”7
“After the great exodus during the Caldari Breakout when the Caldari left their home planet, a new state had to be built from the scratch in very short time. Caldari Constructions was one of the companies that participated in that great effort ...”17
“The KK [Kaalakiota Caldari Corporation] was at the forefront of the Caldari opposition against the Gallente Federation, something the corporation used to its great advantage. … NOH [a Caldari Corporation] was originally a conglomerate of small companies ... But once the Caldari had formed their independent empire, they filled the void created when the Gallente entertainment business was cut out.”8
“[Cadari Steel was] Founded during the Gallente-Caldari War to feed the Caldari war machine.”12
“The State War Academy was founded shortly after the Caldari State came into being while the war with the Gallente Federation was still in full swing.”18 [a,g] 23180 AD First contact between the Gallente and the Amarrians, [a] soon after the Amarrians come into contact with both the Caldari and the Jovians
“In recent years, however, the Amarrians have begun to run into serious opposition. First, they met the Gallente Federation. Although much smaller than the Amarr Empire, the Amarrians soon found the economic and military might of the Gallenteans a match for their own.”1 [a,m] 23216 AD [a] The Amarr-Jove war [m] the Minmatar rebellion, the Amarrians and their collaborators are thrown out
“... the Jovians arrived on the scene and the Amarrians made a futile attempt to subjugate them, resulting in a humiliating defeat. To make matters worse, the Minmatars, enslaved for centuries by the Amarrians, used the opportunity to rebel against their slave-masters.” 1
“During the slave uprising … the Tetrimon reappeared in the Amarr Empire in force, and an agreement was reached with Heideran VII, whereby the Order were allowed free passage through the Empire in return for assistance against Minmatar forces. Ships flying Tetrimon colours became much feared by the young Republic Fleet during this time for their fearless attacks and the suicidal fury shown by their pilots. During the remaining reign of Heideran the Tetrimon were left untouched, on the understanding that they would not attempt to undermine the rule of Heideran.”28
“The Nefantars [A Minmatar tribe] collaborated with the Amarrians during the latter control of the Minmatars. They were driven out alongside the Amarrians during the Minmatar Rebellion and today make up what’s commonly known as the Ammatars.”6
“… the legacy of their [the Minmatar] enslavement has been the diaspora of the race. … While the Minmatar Republic is the official state, only a quarter of all Minmatars are part of it. The largest proportion, almost a third, are enslaved within the huge Amarr Empire, while a fifth resides within the Gallente Federation, creating a powerful political bloc which keeps relations between the Gallenteans and the Amarrians in a constant state of tension.”3
“[The Gallente Federation’s Races’ populations have] been bolstered by immigrants from all the races, most notably Minmatars. People of Minmatar ancestry number almost a third of the total population of the Federation”5
“Of the seven [Minmatar] clans, four make up the Minmatar Republic, Sebiestor, Krusual, Brutor and Vherokior.”6
“In the distant past the clans constantly warred against each other. Since then, however, Minmatars have learned that cooperation is more important, and although the clans still try to maintain their regional and ideological identities, they act as a single unit towards other races.”3
“The Parliament is the main political vehicle in the Minmatar Republic and has replaced the gathering of the tribal leaders as the place of power and decision. Though the Parliament has little say in the internal affairs of the tribes it acts as the voice of the Minmatar people to the outside world and governs the relations with foreign powers.”
“One of the many companies that was formed after the Rebellion, the Six Kin dived headfirst into the rebuilding effort.”23
“The Republic Fleet was formed from the surviving elements of the rebel fleet after the Minmatar Rebellion.”20
“Originally part of the Minmatar government, Urban Management was responsible for allocating land and real estate in the wake of the Rebellion.”21
“Pator Tech School was founded on the principle of helping gifted Minmatar children to be better qualified for high-level positions; something the republic was in dire need of when assembling a new government and administration virtually from scratch.”27
“Freedom Extension was founded by Minmatars that moved to the Gallente Federation following the Rebellion, but returned to the Republic to foster the good relationship between the two races.”25
“The Republic University was founded by Minmatar emigrates as a show of support for the fledgling republic shortly after its inception. The school is modeled after the University of Caille and based on the Gallentean education system.”26
“The Thukkers [A Minmatar tribe] are scattered throughout the world of EVE, their tribal bindings are very loose and many of them don’t even consider themselves to be a part of a tribe any longer. These people have rejected many of the strongest traditions of the Minmatars, such as the tattooing process.”6
[a,c,g,m] 23236 AD Eve Standard Time (EST) established at Yoiul [sp? Youl] conference
“Initially the hydrostatic capsule, as given to the Caldari by the Jovians roughly a century ago [~23241], contained no facilities for the clone-body retransplantation of those dying inside it.”13
“Ishukone was the first company to establish trade links with the Jovians and received the capsule technology from the Jovians, which made Ishukone billions of ISK in revenue before other companies could catch up.”14
[c,g] 23248 AD The war between the Gallenteans and the Caldari ends
[a,c,g,m] 23341 AD current date [eve-online launch year?]
a = Armarr Time Line http://www.eveonline.com/races/amarr_timeline.asp c = Caldari Time Line http://www.eveonline.com/races/caldari_timeline.asp g = Gallente Time Line http://www.eveonline.com/races/gallente_timeline.asp m = Minmatar Time Line http://www.eveonline.com/races/minmatar_timeline.asp 1. http://www.eveonline.com/races/Amarr.asp 2. http://www.eveonline.com/races/gallente.asp 3. http://www.eveonline.com/races/minmatar.asp 4. http://www.eveonline.com/races/amarrHeirs_intro.asp 5. http://www.eveonline.com/races/gallenteGov_intro.asp 6. http://www.eveonline.com/races/minmatarTribe_intro.asp 7. http://www.eveonline.com/races/caldari.asp 8. http://www.eveonline.com/races/caldariCorp_intro.asp 9. http://www.eveonline.com/races/jove.asp 10. http://www.eveonline.com/corporations/c_1000005.asp 11. http://www.eveonline.com/corporations/c_1000014.asp 12. http://www.eveonline.com/corporations/c_1000015.asp 13. http://www.eveonline.com/background/eggers/ 14. http://www.eveonline.com/corporations/c_1000019.asp 15. http://www.eveonline.com/corporations/c_1000022.asp 16. http://www.eveonline.com/background/jump/jump_04.asp 17. http://www.eveonline.com/corporations/c_1000026.asp 18. http://www.eveonline.com/corporations/c_1000167.asp 19. http://www.eveonline.com/corporations/c_1000050.asp 20. http://www.eveonline.com/corporations/c_1000051.asp 21. http://www.eveonline.com/corporations/c_1000053.asp 22. http://www.eveonline.com/corporations/c_1000055.asp 23. http://www.eveonline.com/corporations/c_1000059.asp 24. http://www.eveonline.com/corporations/c_1000060.asp 25. http://www.eveonline.com/corporations/c_1000061.asp 26. http://www.eveonline.com/corporations/c_1000171.asp 27. http://www.eveonline.com/corporations/c_1000172.asp 28. http://www.eveonline.com/background/potw/27-aug-04.asp