Races and bloodlines
Contents
Caldari
Founded on the tenets of patriotism and hard work that carried its ancestors through hardships on an inhospitable homeworld, the Caldari State is today a corporate dictatorship, led by rulers who are determined to see it return to the meritocratic ideals of old. Ruthless and efficient in the boardroom as well as on the battlefield, the Caldari are living emblems of strength, persistence, and dignity.
- Civire
- Whether engaged in trade or combat, the Civire are absolute masters of focused aggression. Highly competitive individuals, they thrive under chaotic circumstances and frenetic activity. They are often employed in highly stressful industrial and military professions due to an innate ability to think quickly on their feet and remain composed under pressure.
- Deteis
- The Deteis are regarded as the face of leadership in Caldari society. Commonly possessed of sharp, ordered minds and articulate tongues, they are mostly found in positions of authority within military and political spheres. Driven by the cultural premise that the good of the whole must come before the needs of the individual, they have made the responsibility of upholding the integrity of the entire Caldari State their own.
- Achura
- Achura has been part of the Caldari State for three centuries, and yet their culture has always remained something of a mystery. Originally from the Saisio system, they are reclusive and introverted, and show little interest in the ephemeral phenomena of the material world. Intensely spiritual, Achur pilots have only recently taken to the stars, driven in large part by a desire to unlock the secrets of the universe.
Gallente
Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human element—both in terms of a military strategy, and as a means of spreading influence— eventually reached a critical point. Today, Gallentean starships are manned by some of the bravest men and women of New Eden.
- Intaki
- Joining the Federation immediately after its founding, the Intaki remain one of the largest ethnicities of the nation. Exceedingly gifted communicators, the Intaki are today very prominent among the Federal bureaucracy. Though Gallentean culture has permeated their society to some extent, they still cling to their cultural identities and beliefs, most notably their unusual theories regarding the human life cycle—in particular, death and rebirth. These theories give them a unique outlook on life and the living, and many attribute the Intaki's stoic nature to this philosophy.
- Gallente
- Descendants of ancient settlers on the planet Gallente Prime in the Luminaire System, Gallenteans value freedom and individual liberty above all else. Founders of the only true democracy of New Eden, they have created an ethnically diverse, culturally rich, progressive society that encourages enterprise and initiative in its citizens. While slow to anger and occasionally indecisive, they are also capable of harnessing enormous military and economic resolve when tested—either by the charismatic leadership of a national icon, or by the searing injustice inflicted by a national enemy.
- Jin-Mei
- Original inhabitants of the Lirsautton System, the nation of Jin-Mei is the latest addition to the Federation, voluntarily joining just before the Gallente made contact with the Amarr Empire. The Jin-Mei took to the stars comparatively late, as it took generations for them to transform their rigorous caste system. Before this change, many qualified individuals were excluded from consideration for purely class-based reasons. Despite being at odds with the libertarian culture of the Gallente, the caste system has not been completely eliminated, nor is it likely to be further discouraged by the Federation government due to its cultural implications.
Amarr
The Amarrians rule a vast Empire, the largest and oldest of the four empires. Ruled by a mighty Empress, this vast theocratic society is supported by a broad foundation of Minmatar slave labor. Amarrian citizens tend to be highly educated and fervent individuals, and as a culture adheres to the basic tenet that what others call slavery is in fact one step on a spiritual path towards fully embracing their faith. As a result, the Empire remains the most stable and militarily powerful nation-state in New Eden, despite several setbacks in recent history.
- True Amarr
- True Amarrians – direct descendants of an ethnic group that conquered all the civilizations of its home world – are proud and supercilious, with a great sense of tradition and ancestry. They are considered arrogant and tyrannical by most others. The Empire's defeat at the hands of the mysterious Jovians, and the Minmatar uprising that followed, left an indelible mark on Amarrian culture. This double failure, a turning point in their history, has shaped an entire generation of policy and philosophy among the imperial elite.
- Ni-Kunni
- With the exception of the Khanid, the Ni-Kunni were assimilated into Amarr society far more easily than the majority of Amarrian conquests. Conquered more than 1000 years ago by the Amarr Empire, only a small minority would still be considered “enslaved” by the rest of New Eden. Their home planet of Mishi IV in the Aridia Region is an inhospitable place, dry and desolate. The Ni-Kunni attribute their innate resilience and strength to the challenge of merely surviving in this harsh environment. Most Ni-Kunnis are tradesmen and artisans - occupations traditionally eschewed by Amarrians, but still a vital part of their society.
- Khanid
- Among the oldest of the bloodlines to be assimilated by the Amarr, the Khanid people have endured the political turmoil of their leaders with great dignity and calm. Originally fellow settlers alongside the Amarrians on the planet Athra—known today as Amarr Prime—the Khanids were swept up by the nation of Amarr and the powerful message of their faith during the height of the original Reclaiming. For centuries they were exalted members of Amarr society, until a bitter feud between the Empire and an Amarrian heir representing the Khanid forced an outright secession of the bloodline's majority, and the subsequent creation of the independent Khanid Kingdom. Today, a large Khanid population remains in Amarr, loyal to the faith and royalty of the Empire. Many of them yearn for the day when the two kingdoms reunite. They may not have that much longer to wait.
Minmatar
Of the four major races of New Eden, none has endured more turmoil than the Minmatar. Once a thriving tribal civilization, the Minmatar were enslaved by the Amarr Empire for more than 700 years until a massive rebellion freed most, but not all, of those held in servitude. Modeling their recovery after the Federation's success, the Minmatar Republic was born. But despite rising to prominence on the world stage, more than one third of the present-day population remains enslaved. The Minmatar people today are resilient, ingenious, and hard-working. Many of them believe that democracy, though serving them well at first, will never restore what was taken from them so long ago. Instead, they long for a government truly reflective of their tribal culture, and remain deeply attached to their enslaved kindred. They will forever resent the Amarrians, and yearn for the days before their accursed ships ever reached their home skies.
- Brutor
- A martial, strong-willed people, the Brutor hold their tribal heritage close to their hearts. Strong advocates of transforming the Republic into a tribal-based government, they would love nothing more than for all seven of the Minmatar tribes to reunite as one nation. The Brutor are renowned for living regimented, disciplined lives. Despite presenting a tough, no-nonsense exterior, they are deeply introspective and "in the moment", aware of even the smallest detail. Immersed in ancient martial traditions that begin at childhood, they are physically robust individuals and intimidating to face in the flesh.
- Sebiestor
- Widely respected as being among the most innovative thinkers of the cluster, the Sebiestor are an ingenious people with a natural fondness for engineering. For the last millennium, they have been pioneering advances in applied sciences despite laboring under chronic material shortages. Sebiestor engineers believe they can build anything, with anything, out of anything. Veritable masters of deriving solutions from impossible circumstances, they are most commonly found working in shipyards, assembly lines, terraforming projects, outpost construction, and aboard starships.
- Vherokior
- Originally nomads in Matar's vast and inhospitable desert regions, the Vherokior are among the most diverse individuals of the Republic. They can be found in professions ranging from doctors to mystics, scholars to merchants. Their quiet work ethic and widespread family clans allow them unlimited social mobility in the Republic, with access to both the best and worst that society has to offer. While politically underrepresented in the Republic, the Vherokior are more than capable of influencing policy, and have no qualms with using that influence to benefit a relative or associate. The practice is common in the private sector as well, where Vherokior clan-run businesses thrive by avoiding the bureaucratic red tape of official channels.