Gallente

From Backstage Lore Wiki
Revision as of 09:54, 17 July 2008 by CCP Greyscale (Talk)

Jump to: navigation, search

The Gallenteans. Self-righteous, meddling, pompous and tiresome, or virile liberalists and defenders of the free world. Love them or hate them, you simply can't ignore them. Everybody has an opinion on the Gallente Federation, it all depends from which side of the table you view them. For many, it is the Promised Land, where any dream can become a reality. Descendants of Tau Ceti Frenchmen, the Gallenteans remain strong believers in free will and human rights, despite numerous setbacks in their long history.

It has been said that, once you have seen the Crystal Boulevard in Caille you've seen it all. True, the view is spectacular, but if there's one thing you can never see in its entirety, that is the Gallente Federation. You may travel its length and breadth, marvel at the Sunspiral on Troux, climb the Akat Mountains on tropical Intaki or thrill to the Mendre dancers on Sovicou. Wherever you go, you will always see something new and exciting, even when you visit the same place again. Gallente society is in a constant state of flux, vigorous, vibrant and progressive.

Few societies display such stark contrasts. Many of the wealthiest people in the world are Gallenteans, creating a constant demand for luxury goods. At the same time, the ranks of the poor number millions, because while the liberal market-driven economy and individual freedom may allow everybody the chance to advance to the top, they make it just as easy to plummet to the very bottom of the social ladder.

In the world of EVE, the Gallentean are the kings of entertainment, mass-producing everything from cheap porn-flicks to elaborate stage-shows for an ever-hungry public. They boast the most elaborate luxury space yachts, and the most glittering hotel reservoirs. Anything your mind or body could ever crave, the Gallenteans have plenty of it.

The Gallenteans are not alone in their Federation, whose boundaries are home to pockets of residents, varying in size and representing all the other races of EVE, most of whom left their own empires due to political or ideological differences, or simply in search of peace and prosperity. In addition to these there are two human races, the Intakis and the Mannars, both of whom the Gallenteans found while exploring and expanding their empire. Both were at a very primitive level when the Gallenteans found them, but since coming under the protection and guidance of the Gallenteans, both races have flourished and are today a full-fledged members of the Federation.

The Caldari were initially part of the Federation but deep-seated differences and mutual animosity between them and the Gallenteans drove them out to found their own empire. For a time, the two empires warred against each other, but as neither could gain sufficient advantage to claim victory, peace was settled in the end.

Government

The Gallente Federation was founded a little over 300 years ago. At that time the Federation consisted of 17 sectors or districts and four races. A district is a group of solar systems (of various sizes). The number of districts has steadily increased through the ages and now stands at 62. The four races at the Federation’s creation were the Gallenteans (by far the largest of the four), the Caldari, the Intakis and the Mannars. The Caldari left a few decades after the Federation’s foundation and set up their own empire. The other three remain and have since been bolstered by immigrants from all the races, most notably Minmatars. People of Minmatar ancestry number almost a third of the total population of the Federation.

The core belief of the Federation is that of individuality and individual freedom. But in practice this has created a paradox as the individual freedom to do what you want constantly clashes with the individual freedom from being oppressed by other individuals. Any governmental interference to keep things in check through legislation and policing is naturally perceived as oppression of the rights and freedom of individuals, constantly creating tension. But the Federation and its populace have learned to direct and control this tension, making it in many ways a positive thing. The result is an exceedingly vibrant society, constantly scrutinizing itself and its principles, spurring creativity and ethical notions.

The Legislative Arm

The Federal Senate holds 881 members, with elections held every 5 years. The Senate is responsible for passing new laws and in supervising that the administration and the courts are behaving properly. The most important function of the Senate is in overseeing the taxation and fiscal spending by the government. In addition to the Federal Senate, each district has its own parliament (simply called district parliaments), whose official function is to advise and support the Senate on local issues, but in reality the parliaments wield a great deal of authority over the affairs of their district.

Lobbying plays a big part Gallentean politics. The lobbying factions have become an integral part of the system, affecting and even regulating everything from the elections to what bills are presented before the Senate. The other races point to the entrenched lobbyists as a clear sign of corruption and in the supposed Gallentean democracy, but the Gallenteans themselves regard the lobbyists as a robust system for keeping the Senate in touch with society, comparing their role to that of stock brokers in the trade hall.

The Executive Arm

A president heads the executive arm of the Gallente Federation. The president is elected every 5 years and the same man cannot be re-elected. The intent of this rule is to make the president and his administration focus on running the Federation rather than focus on their own popularity. Nevertheless, because the presidency is so closely linked to the lobbyism factions and thus to the Senate, the Gallente Federation is often a huge spectacle where appearance matters more than efficiency.

The Gallente president is nominally the head of state and the most powerful man in the Federation, but this is not always the case. Some presidents were puppets of political factions acting behind the scenes, but most of them have acted independently, although always within the strict framework set by the lobbyist factions.

For many the president is nothing more than the smiling face of the government; an actor playing the role of the kind, considerate and generous father of the people. This notion is supported by the trappings of the presidency, its fabulous palaces and space shuttles, purposefully aiming to awe and amaze foreign visitors and Gallenteans alike.

The Judicial Arm

The judicial system in the Gallente Federation is ever vigilant in keeping the Federation as wholesome as possible. The system is not known for being fair in their dealings with the Federation’s citizens, as it almost seems like there are two different penal systems in use depending on the wealth of the accused. But even if the rich can expect some leniency in sentences imposed by the courts they don’t get preferential treatment in the investigation of the crime, meaning that you are just as likely to be caught for a crime whether you’re at the top or the bottom of the social ladder. And history shows that the social rejection by their peers is even more efficient in punishing the rich than a few years more or less in prison.

The highest judicial power is the Supreme Court, which consists of 13 judges, appointed for life by the president and approved by the Senate. Beneath the Supreme Court are the District Courts, one for each of the 62 districts.

Notable Individuals

State of the Gallente Federation, 110.06.11

The citizens, soldiers, and leaders of the Federation are reeling from yesterday's Caldari assault on Luminaire, trying to come to terms with the invasion and to understand exactly how this makes them feel. There's a lot of confusion and anger bubbling to the surface, along with the determination that this cannot be allowed to happen a second time.

Citizens

The dominant emotion among the citizens of the Federation is confusion. There are a lot of questions to which they want answers – from their leaders, from their military, and from themselves. How did this happen? Why did we not see it coming? How is it that we couldn't stop it? Are we really that soft and weak and defenseless? Who can we trust? What should we do? What should we feel?

Some blame Foiritan personally and some blame the political leadership as a whole, though few truly understand what happened or why. Others lay the responsibility at the feet of the military, trying to ignore their own complicity in the shortage of resources and personnel. Some blame their fellow citizens – particularly those of other races, occupations, or walks of life – often due just as much to older and deeper misgivings than to the current situation. There are a very few who blame themselves.

But all of them curse the Caldari - them and their barbaric leader Heth.

Military

Rumors of Admiral Eturrer's defection and subsequent disappearance have begun to trickle down the ranks. The consensus among those in the know is that he is the vilest of traitors, and solely to blame for yesterday's debacle. Many of the Navy's top personnel have spent years fighting for increased funding and additional recruitment, and the prevailing opinion is that the Federal Navy could have made a credible stand in Luminaire had they not been betrayed. With the horrific actions of Admiral Noir still fresh in memory, there are many who have lost faith in the command leadership entirely.

As a result most are angry and frustrated, itching for a chance to strike back. They recognize the wisdom in Foiritan's surrender but they fume at his weakness. The situation in the Luminaire system has everyone on edge. The military establishment knows full well that the Federation is about three hours and a twitch away from having every planet in its home system rendered permanently uninhabitable. They are also aware of their resulting helplessness against the Titan looming over Caldari Prime, and the feeling greatly intensifies their desire to strike back somewhere else.

Leadership

There's great turmoil in the Federal government. Most of its personnel, much like the general citizenry, have been left in the dark. Only those at the highest levels appreciate the full scope of yesterday's events, and they're frantically trying to predict even the most immediate consequences. The one thing already showing with crystal clarity is that the Federation is extremely scared, and that moreover this fear is likely to change soon, into extraordinary - and very dangerous - anger.

The President, the Senate, and the leaders of the various Federal institutions can see very clearly that they need to be ready for this seismic shift when it happens, and right now that's what everyone's spending every waking hour―and no one's getting any sleep―trying to anticipate. There's very little time for recrimination or finger-pointing, nor for any but the most basic politics; that will come later, and it will likely be a long and bitter struggle.


Voter Blocs

The habit of dividing the population up into broad blocs of voters is an old one in Gallente political circles, and five groups in particular have risen to distinction.

Hawks

Most prevalent among the Jin-Mei and Mannar populations (though naturally well represented among military personnel across the Federation), this is the ever-present fraction of those who advocate a militaristic stance. Maintaining this position requires an uncommon mindset―the largest group among the hawks are the pureblooded patriots who believe passionately in the greatness of the Federation (and the need to spread its influence as far and wide as possible).

This political leaning often brings together retired generals and entertainment moguls, since the spread of cultural influence is clearly a valuable weapon. In light of yesterday's attacks, the hawks are calling for measured consideration of the situation, with an eye to the subsequent deployment of as much military force as is necessary to push the Caldari back and, following that, undertake a sustainable counter-attack.

Foiritan has never been a friend to the hawks―they tend to find much more in common with Blaque― but as serious professionals, the party leaders are willing to give him a chance to explain himself… before they call for his head.

Doves

Comprised mostly of Intaki and common among artists of all stripes, this group opposes military action in all but the most clearly defensive cases, although they're less averse to spreading Gallente beliefs through "cultural warfare." The recent history of the Gallente has made protesting against military action something of a challenge (there having been very little to protest), but the dove mindset has shown remarkable resilience over the years and still represents a relevant percentage of the population.

This group's popularity may in part be attributed to the considerable effort expended over many years by the movement's proponents to define a consistent and coherent position without lapsing into irrelevant extremism. They are, of course, appalled by the unprovoked Caldari assault, but are equally appalled by calls among their fellow Gallente for unrestrained retaliation. Most acknowledge the need to reclaim Luminaire, although with the caveat that any action should be managed as peacefully as possible. At the same time, fringe members of this group actually sympathize with the Caldari position rather more than is politically fashionable at the moment.

The doves have always accorded well with Foiritan although they've never fully trusted him, and while they're ready to forgive him for the losses sustained, they want to hear what he has to say first.

Vultures'

One of the more predictable blocs, made up of military contractors and financial despots; Jin-Mei and ethnic Gallenteans; and others from all walks of life, right down to individual shop workers. This group will pounce on any opportunity to turn current events to their own advantage, usually without considering the true ramifications or the cost to others. If there's money to be made or power to be gained through a particular course of action, they'll lean hard on anyone they can pressure until they get their way. Unsurprisingly, they're by far the most effective lobbying community in the Federation.

For most of the vultures, the prospect of a full-blown war is the most exciting thing that's happened in the last fifty years, and they're already figuring out exactly what needs to be done to extract maximum returns from the situation. This is the group that is pushing hardest for the most extreme options; indeed, some are advocating simply piling the entire Navy into Luminaire and damn the consequences. They'll support whoever looks to be most useful to them at any particular moment in time―if Foiritan comes through and grows some backbone they're fine with that, but they'll get behind Blaque in a heartbeat if he looks more likely to accommodate their demands.


Magpies

The magpies are easily the largest and most fickle group in Gallente politics. Though comprised of people from just about every profession and walk of life in the Federation, they are united by their short attention spans, a superficial understanding of politics, and the ability to become suffused with theatrical outrage at the drop of a hat. Typically they form a huge mass of fragmented interest groups, dissolving and reforming in a seemingly random manner as old causes become stale and boring and new ones sprout. The strongest force in Gallente politics occurs when a critical mass of these sybarites unite behind a particular cause, at which point support rapidly snowballs and they become nigh-unstoppable. This, thankfully, is a rare occurrence.

This group are still collecting themselves after yesterday's shocks, but the smart money says they'll throw their support behind some kind of counter-attack. The exact form this effort might take is open to speculation, but the retributive mood swing seems inevitable. The political and military leadership knows that these opinions will likely not endure once casualties start to mount―but they also know that this group cares not one jot about which leader gets them what they want, so long as they get it.


Ostriches

These are likely the second largest bloc, encompassing a disproportionate number of ethnic Gallente, low-paid workers, and high-flying success stories. They have no real interest in politics or events on the federal stage. They're either happy enough with their lot or too busy to care, but the end result is the same. As many a politician has found out to her considerable cost, however, they cannot simply be ignored― a fair number of them vote, if only because they feel they ought to, although typically they just vote for whomever they've actually heard of (or failing that, the one with the most interesting name). Woe betide any would-be leader who actually manages to get their attention by interfering with their lives; a number of aspiring statesmen have destroyed a rival merely by insinuating to the right people that the rival is planning to reduce worker protections, clamp down on wild parties, or just interfere unnecessarily with peoples' lives.

This group's interest in the war extends only to muttering over headlines or having expansively irrelevant arguments about it, and most individuals in this group couldn't even tell you the current President's name―which is likely seen as a good thing by all concerned.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools