Difference between revisions of "Damage types"

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m (Protected "Damage types" [edit=sysop:move=sysop])
m (Minor fixing for kinetic and explosive damages)
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[[EM|EM]] damage is also the primary damage type of [[lasers]] which are the primary weapon used by [[Amarr|Amarr]].  
 
[[EM|EM]] damage is also the primary damage type of [[lasers]] which are the primary weapon used by [[Amarr|Amarr]].  
  
[[Armor]] has the highest resistance against [[EM|EM]] damage, while [[shields]] the lowest.
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[[Armor]] has the highest resistance against [[EM|EM]] damage, while [[shields|shield]] the lowest.
  
 
=== Thermal ===
 
=== Thermal ===
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It is the secondary damage type of [[hybrid turret]]s - the racial weapons of [[Caldari]] and [[Gallente|Gallente]] - and [[lasers]].
 
It is the secondary damage type of [[hybrid turret]]s - the racial weapons of [[Caldari]] and [[Gallente|Gallente]] - and [[lasers]].
  
Armour has the second highest resists against thermal. Shields have the second lowest resists against thermal.
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[[Armor]] has the second highest resistance against thermal. [[Shields|Shield]] has the second lowest resistance against thermal.
  
Note: Thermal damage is not to be confused with [[heat]] [[Damage|Damage]] which is caused by [[overloading]] [[module]]s.
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Note: Thermal damage is not to be confused with [[heat]] [[Damage|damage]] which is caused by [[overloading]] [[module]]s.
  
 
=== Kinetic ===
 
=== Kinetic ===
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It is the primary damage type of [[hybrid turret]]s and the secondary damage type of [[projectile turret]]s.
 
It is the primary damage type of [[hybrid turret]]s and the secondary damage type of [[projectile turret]]s.
  
Shields has the second highest resists against thermal. Armour has the second lowest resists against kinetic damage.
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[[Shields|Shield]] has the second highest resistance against kinetic. [[Armor]] has the second lowest resistance against kinetic damage.
  
 
=== Explosive ===
 
=== Explosive ===
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It is also the primary damage type of [[projectile weapon]]s.
 
It is also the primary damage type of [[projectile weapon]]s.
  
Shields has the highest resistance against explosive damage, while armour has the lowest.
+
[[Shields|Shield]] has the highest resistance against explosive damage, while [[armor]] has the lowest.
  
 
== Racial preferences ==
 
== Racial preferences ==

Revision as of 10:50, 15 January 2010

In New Eden, raw damage may come from countless varieties of weapons. It always comes in from of one of the four main damage types or as a mix of them with maxium of three different kinds of type at once.

Overview

Turrets usually inflict lots of a primary type of damage, less of secondary type and sometimes even with tertiary type. The strength of each type of damage is governed by ammunition type which also influences the range, damage and tracking of the turret.

Missiles have four variations, each variant corresponding to one of the four damage types. There is no difference in flight time, amount of damage or velocity between missiles of the same missile group. Racial missile ships tend to have bonuses only for the damage caused by missiles corresponding to their racial damage type.

Like missiles, combat drones have four variations per damage type. Each variation corresponds to one of the four races, doing the main damage type corresponding to its race and also having other attributes common to the race.

Other weapon types such as smartbombs, bombs and doomsday devices also come in four variations.

Electromagnetic

Electromagnetic damage, often refered to as EM, is the primary damage type of the Amarr race. EM damage is also the primary damage type of lasers which are the primary weapon used by Amarr.

Armor has the highest resistance against EM damage, while shield the lowest.

Thermal

Thermal damage is the primary damage type of the Gallente race. It is the secondary damage type of hybrid turrets - the racial weapons of Caldari and Gallente - and lasers.

Armor has the second highest resistance against thermal. Shield has the second lowest resistance against thermal.

Note: Thermal damage is not to be confused with heat damage which is caused by overloading modules.

Kinetic

Kinetic damage is the primary damage type of the Caldari race. It is the primary damage type of hybrid turrets and the secondary damage type of projectile turrets.

Shield has the second highest resistance against kinetic. Armor has the second lowest resistance against kinetic damage.

Explosive

Explosive damage is the primary damage type of the Minmatar race. It is also the primary damage type of projectile weapons.

Shield has the highest resistance against explosive damage, while armor has the lowest.

Racial preferences

Each of the four major races has a specific preferred damage type. Although most restrictions can be easily negated through unorthodox ship setups, the preferred damage type can be noticed in ship or fitting bonuses, such as in stealth bombers or doomsday devices.

Amarr

The Amarr race's primary damage type is EM in line with lasers, its primary weapon type.

Gallente

The Gallente race's primary damage type is thermal. This is in line with its use of hybrid turrets.

Caldari

The Caldari race's primary damage type is kinetic in line with its use of hybrid turrets. The Caldari are heavy users of missiles, however their missile ships often recieve damage bonuses only for kinetic damage dealing missiles.

Minmatar

The Minmatar race's primary damage type is explosive in line with its use of projectile turrets.


NPC damage Types

damage types inflicted by different factions

Main damage types to use on npc factions:

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