Difference between revisions of "Interceptor"

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Revision as of 23:36, 16 December 2008


Summary

Interceptors are tech II frigates, designed primarily around speed and tackle. All interceptors have a role bonus that drastically reduces the capacitor use of propulsion jamming modules, as well a skill bonus that reduces the MWD sig bloom effect.

All races have two interceptor hulls. One is a pure tackler, receiving a range bonus to warp scrambler and disruptor range, while the other is more of a high-speed combat vessel, receiving an additional tracking or damage bonus.

Despite their paper-thin tanks, the fact that combat interceptors are capable of maintaining a low sig radius at very high speed makes them attractive choice for solo or small-gang combat vessels, as a good combat interceptor pilot can be nearly impossible to track. Tackle interceptors are capable of tackling most ships from outside of heavy neutralizer range while maintaining enough speed to make it difficult for the tackled target to take them down, and are thus invaluable to roaming gangs.

Interceptor Hulls

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