Difference between revisions of "Crimson Hand Supply Depot"

From Backstage Lore Wiki
Jump to: navigation, search
m (Protected "Crimson Hand Supply Depot" [edit=sysop:move=sysop])
m (Room 3: Ugh, tired Pilk is tired.)
Line 25: Line 25:
  
 
===Room 3===
 
===Room 3===
''Crimson Sentinel'' is practically invulnerable, repairing both shield and armor almost completely every few seconds, as long any non-NPC ships are with 50 km. It does not need to be destroyed to activate the gates.
+
''Crimson Sentinel'' is practically invulnerable, repairing both shield and armor almost completely every few seconds, as long as any non-NPC ships are with 50 km. It does not need to be destroyed to activate the gates.
 
*3 Crimson Paladin
 
*3 Crimson Paladin
 
*8 Crimson Elder
 
*8 Crimson Elder

Revision as of 07:31, 13 December 2008

Complex Details
Crimson Hand Supply Depot
Signature Strength 0.6
Type {{{type}}}
DED rating 6/10
Security Lowsec
Known Regions Kador, ___
Pirate type Blood Raider


Room 1

Gate Security (structure) contains key to the second room and an 11th Tier Overseer's Personal Effects.

Room 2

Crimson Hand Container contains key to the third room and 12th Tier Overseer's Personal Effects.

  • 4 Crimson Elder
  • 2 Blood Stasis Tower
  • 2 Blood Cruise Missile Sentry
  • 3 Sentry Guns
  • 8 Crimson Squire (Destroyer)

Room 3

Crimson Sentinel is practically invulnerable, repairing both shield and armor almost completely every few seconds, as long as any non-NPC ships are with 50 km. It does not need to be destroyed to activate the gates.

  • 3 Crimson Paladin
  • 8 Crimson Elder
  • 1 Crimson Sentinel (sentry)

Supply Sector

(no info)

Command Sector

Three of the Sentry Guns and the Crimson Lord aggro on entry.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools