Difference between revisions of "Sansha Provisional HQ"

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(Room 1)
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:2 Frigates
 
:2 Frigates
  
Gate locker does an HUGE damage to all ship in a certain radius (not sure how large) when killed. Pay attention.
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Gate locker does an HUGE damage to all ship in a certain radius (not sure how large, over 75km for sure, could be grid-wide) when killed. Pay attention.
  
 
==Room 2==
 
==Room 2==

Revision as of 11:57, 5 April 2014


Complex Details
Sansha Provisional HQ
Signature Strength  ?
Type Unknown
DED rating Unrated
Security 0.0
Known Regions Providence, Catch, Stain, Esoteria
Pirate type Sansha


Room 1

Spawn 1
5 Battleships
2 Cruisers
3 Frigates
8 Sentry Towers
2 Stasis Towers
Spawn 2 (seems to be based on timer)
7 Battleships
3 Cruisers
3 Frigates
Spawn 3 (seems to be based on timer)
8 Battleships
3 Cruisers
2 Frigates

Gate locker does an HUGE damage to all ship in a certain radius (not sure how large, over 75km for sure, could be grid-wide) when killed. Pay attention.

Room 2

In this room there will be a Sansha Provisional HQ. Shooting it will trigger a grid-wide smartbomb, which does 13500 (double cycles of 4500+9000 without delay between) explosive damage. First one can be triggered by the tank who enters the room before DPS. 2nd when triggering 2nd spawn after killing the initial spawn. 3rd when killing the HQ, after all rats were cleared. HQ does not drop loot, so it can be avoided.

Initial Spawn (100km away from warpin)
5 Battleships
3 Cruisers
2 Frigates
12 Cruise Missile Batteries
1 Sansha Provisional HQ
Spawn 2
1 True Sansha Battleship
7 Battleships
7 Cruisers
Additional Spawn (triggered by shooting the True Sansha)
2 Battleships
2 Frigates


Upon killing the True Sansha battleship, you may receive escalation to The Ancient City.


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