Difference between revisions of "Sansha Provisional HQ"
From Backstage Lore Wiki
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− | Gate locker does an HUGE damage to all ship in a certain radius (not sure how large) when killed. Pay attention. | + | Gate locker does an HUGE damage to all ship in a certain radius (not sure how large, over 75km for sure, could be grid-wide) when killed. Pay attention. |
==Room 2== | ==Room 2== |
Revision as of 11:57, 5 April 2014
Sansha Provisional HQ | |
Signature Strength | ? |
Type | Unknown |
DED rating | Unrated |
Security | 0.0 |
Known Regions | Providence, Catch, Stain, Esoteria |
Pirate type | Sansha |
Room 1
- Spawn 1
- 5 Battleships
- 2 Cruisers
- 3 Frigates
- 8 Sentry Towers
- 2 Stasis Towers
- Spawn 2 (seems to be based on timer)
- 7 Battleships
- 3 Cruisers
- 3 Frigates
- Spawn 3 (seems to be based on timer)
- 8 Battleships
- 3 Cruisers
- 2 Frigates
Gate locker does an HUGE damage to all ship in a certain radius (not sure how large, over 75km for sure, could be grid-wide) when killed. Pay attention.
Room 2
In this room there will be a Sansha Provisional HQ. Shooting it will trigger a grid-wide smartbomb, which does 13500 (double cycles of 4500+9000 without delay between) explosive damage. First one can be triggered by the tank who enters the room before DPS. 2nd when triggering 2nd spawn after killing the initial spawn. 3rd when killing the HQ, after all rats were cleared. HQ does not drop loot, so it can be avoided.
- Initial Spawn (100km away from warpin)
- 5 Battleships
- 3 Cruisers
- 2 Frigates
- 12 Cruise Missile Batteries
- 1 Sansha Provisional HQ
- Spawn 2
- 1 True Sansha Battleship
- 7 Battleships
- 7 Cruisers
- Additional Spawn (triggered by shooting the True Sansha)
- 2 Battleships
- 2 Frigates
Upon killing the True Sansha battleship, you may receive escalation to The Ancient City.
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