Difference between revisions of "Serpentis Sanctum"

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'''Escalation'''
 
'''Escalation'''
  
Upon completion there is a chance for the site to bring up an escalation to a Serpentis Complex.
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Upon completion there is a chance for the site to bring up an escalation to a [[Serpentis Fleet Shipyard]].
  
 
{{ExplorationCategoryNavigation}}
 
{{ExplorationCategoryNavigation}}

Revision as of 10:49, 4 March 2013


Anomaly Details
Serpentis Sanctum
Type Cosmic Anomaly
Security 0.0
Known Regions Cloud Ring Fountain Syndicate
Pirate type Serpentis Corporation
Pirate Detection Array
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5


Please note: This article needs improvement, if you come across this signature please take a moment to more fully document the ships, structures, and messages found here.

Serpentis Sanctums are Cosmic Anomalies that can be found with the on-board scanner or a Scan Probe.

The enemies consist of multiple waves, beginning with Battleships, Frigates, and Cruisers, followed up by heavier units before finally culminating with a possible Battleship sized Shadow Spawn.

Total ISK value of spawns is approx. 38mil, not counting the "possible" shadow spawn at the end.

To start the waves you may need to first shoot the Pirate Structure.

First Wave:

4 Frigs

4 Cruisers

8 Battleships (last Core Lord Admiral - trigger for next wave)


Second Wave 50KM away

4 Cruisers

3 Battleships (trigger)


Third Wave 60KM away

3 Frigs (4 frigs for me)

4 Battleships (3 Battleships for me) (trigger)


Fourth Wave 20KM

3 Battlecruisers

3 Battleships (4 Battleships for me)(trigger)


Fifth Wave 70KM

6 Battleships

3 Cruisers (2 cruisers for me)

3 Frigs (4 Frigs for me)


Sixth wave 50KM

4 Battleships

7 Frigs

3 Battlecruisers


Seventh wave 70KM

1 Shadow (possible)

4 Battleships

3 Frigs

3 Cruiser

3 Battlecruisers


Escalation

Upon completion there is a chance for the site to bring up an escalation to a Serpentis Fleet Shipyard.


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