Difference between revisions of "Serpentis Prison Camp"

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m (adding fade to regions found, correcting typo)
(Basic Overview)
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Gated [[Deadspace]] with 4 rooms.  Recommended use a high tank pilot to enter first.  Need lots of DPS for the last structure, so probably not soloable.
 
Gated [[Deadspace]] with 4 rooms.  Recommended use a high tank pilot to enter first.  Need lots of DPS for the last structure, so probably not soloable.
 +
 +
can be soloed with a HAM tengu including right set of implants - you need ~900 dps for the last stage
  
 
=Spawn Details=
 
=Spawn Details=

Revision as of 23:28, 11 January 2013


Complex Details
Serpentis Prison Camp
Signature Strength 2.5%
Type Unknown
DED rating 8/10
Security 0.0
Known Regions Syndicate, Solitude, Fade
Pirate type Serpentis Corporation


This is an 8/10.

You may receive this as an escalation from a Serpentis Hub.

Basic Overview

Onboard communication systems have picked up a Serpentis signal imbedded in a local entertainment broadcast. A Serpentis prison camp is located in a nearby system.

Backtracing signal.

Location found. Coordinates uploaded to the Expedition panel.

Gated Deadspace with 4 rooms. Recommended use a high tank pilot to enter first. Need lots of DPS for the last structure, so probably not soloable.

can be soloed with a HAM tengu including right set of implants - you need ~900 dps for the last stage

Spawn Details

First Room

  • 6 x destroyers
  • 2 x Core Admirals(long range)

Second Room

Just a bit harder this time. 6 groups.

  • 17 x destroyers
  • 6 x battlecruisers
  • 4 core admirals ( long range)
  • 1 core rear admiral ( long range)
  • 2 core vice admirals ( short range).

Third Room

  • 13 x destroyers
  • 4 x sentry guns
  • 4 x cruisers
  • 5 x battlecruisers
  • 3 core admirals(long range)
  • 1 core high admiral and vice admiral(short range)
  • 1 core rear and port admiral ( long range).

Possible Shadow Serpentis Grand Admiral

Fourth Room

Approaching the Administrative Complex

The panicked comms I am reading indicate that an administration facility on the other side of this gate houses a stockpile of experimental Serpentis tech.

My best guess is the facility will be the one that shoots back.

  • 4 x stasis towers
  • 4 x serpentis sentry guns
  • 8 x advanced crusiers
  • 20-30 x frig/destroyers (warp scramble)
  • 10 x battlecruisers 6 x battleships
  • 1 x serpentis prisoner isolation facility (stasis webbifier)
    • shoots inferno citadel torps (2000 Thermal)

Outpost has a chance to drop core b-type loot and a Vindicator BPC.

No spawns from shooting it.

Is not susceptible to the +50km range trick to prevent the massive regeneration.


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