Difference between revisions of "Angel Kickbacks"

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(Escalation - Angel Kickbacks 1)
(Escalation - Angel Kickbacks 1)
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Warp into the second room or destroy the faction NPC in the first room for a possible escalation.
 
Warp into the second room or destroy the faction NPC in the first room for a possible escalation.
 
Warehouses in second room have massive amounts of HP, unknown if they drop loot.
 
Warehouses in second room have massive amounts of HP, unknown if they drop loot.
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Possible for a Shadow Serpentis Frigate to spawn at the end of the wave and drop faction items
 
Possible for a Shadow Serpentis Frigate to spawn at the end of the wave and drop faction items
 
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Revision as of 22:11, 2 October 2012


Expedition
Angel Kickbacks
Escalates From Serpentis Lookout
Security
Regions
Max Stages 4
Pirate type Angel Cartel


Escalation - Angel Kickbacks 1

"As soon as you warped in, your instruments registered a large group of ships escaping the fight in the last second. Further analysis of the data indicates this was a convoy of six to eight transport ships from Salvation Angels, accompanied by an unknown number of combat ships. Your navigational systems have already come up with a likely location for you to get to, in case you feel you have any business with them."


First encounter is a two room engagement. At first you warp to a gate with three Serpentis destroyers and some frigates. The acceleration gate leads into a cloud with two warehouse structures and no NPC's. Warp into the second room or destroy the faction NPC in the first room for a possible escalation. Warehouses in second room have massive amounts of HP, unknown if they drop loot.

Possible for a Shadow Serpentis Frigate to spawn at the end of the wave and drop faction items

Escalation - Angel Kickbacks 2

"Not much here, except this empty warehouse. Perhaps the next location will reveal something more..."

At first you warp to a gate with three or four Serpentis destroyers and some frigates. The second room contains some frigates, destroyers, and one cruiser. Warp into the second room or destroy the faction NPC in first room for a possible escalation.



Escalation - Angel Kickbacks 3

"Again, a similar setup and this time you caught some bad guys in the act. Not that stealing from the Serpentis is necessarily "bad". Now if you only would find one of these hideouts where the Angels still store some booty. Perhaps the next location will lead you to something more interesting."

At first you warp to a gate with four or five Serpentis destroyers and three or four tier 2 frigates. Warp into the second room or destroy the faction NPC in first room for a possible escalation.

Escalation - Angel Kickbacks 4

"Another hidden warehouse and this time a stiffer resistance. One location left, it better be something juicy. Warehouses filled with precious materials, or some rare weapons. A small "beep" emitting from one of your panels grabs your attention indicating that the flight schedule to the last location is ready. "


This step takes you to Low sec. The complex is gated. First room has seven frigates and three destroyers in two groups. They aggro individually. Its 40km to the gate and it wont activate until all enemy are dead. The second room has 8-10 frigates, two cruisers and a Shadow Coreli Antagonist. The Antagonist has the loot which is a Coreli A-Type module. Easily completed in an Ishtar.


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