Difference between revisions of "Blood Raider Prison Camp"

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This complex requires remote rep and high EM/Thermal resist.  As far as I know it is impossible to solo the last room as you are completely neuted and have 8-10 webs/scrams on you.
 
This complex requires remote rep and high EM/Thermal resist.  As far as I know it is impossible to solo the last room as you are completely neuted and have 8-10 webs/scrams on you.
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[[Category:Complexes]]

Revision as of 13:09, 13 September 2011

Blood Raider Prison Camp DED 8/10

Note: Complex does incredible EM and Thermal damage (especially last room). DO NOT STOP MOVING EVER All gates approx 30km from warp-in Full room aggro on warp-in


Room 1: 8x Corpior Frigates/Destroyers 2x Corpus Battleships

Rooms 2: 7x Corpus Battleships (chance neut) 6x Corpum Battlecruisers (chance neut) 14x Corpior Frigates/Destroyers

Room 3: 3x Blood Raider Sentry Gun 1x Dark Blood Battleship (chance) 7x Corpus Battleships (chance neut) 9x Corpum Battlecruisers (chance neut) 13x Corpior Frigates/Destroyers

Room 4: (Immediately burn away from bastion killing scram) 4x Stasis Web Tower (Web) 4x Blood Raider Sentry Gun 1x Blood Raider Bastion (Web, Purgatory Citadel Torpedo) 6x Elder Corpii Frigates (Web/Scram) 23x Corpii Frigates/Destroyers 17x Corpum Battlecruisers (Neut) 6x Corpus Battleships (Neut)


This complex requires remote rep and high EM/Thermal resist. As far as I know it is impossible to solo the last room as you are completely neuted and have 8-10 webs/scrams on you.

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