Difference between revisions of "Crimson Hand Supply Depot"
From Backstage Lore Wiki
m (Protected "Crimson Hand Supply Depot" [edit=sysop:move=sysop]) |
m (It's 60km, not 50km (just confirmed)) |
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===Room 3=== | ===Room 3=== | ||
− | ''Crimson Sentinel'' is practically invulnerable, repairing both shield and armor almost completely every few seconds, as long as any non-NPC ships are with | + | ''Crimson Sentinel'' is practically invulnerable, repairing both shield and armor almost completely every few seconds, as long as any non-NPC ships are with 60 km. It does not need to be destroyed to activate the gates. This structure drops the [[13th Tier Overseer's Personal Effects|13th Tier OPE]]. |
*3 Crimson <nowiki>Paladin</nowiki> | *3 Crimson <nowiki>Paladin</nowiki> | ||
*8 Crimson Elder | *8 Crimson Elder | ||
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===Supply Sector=== | ===Supply Sector=== | ||
− | Contains a mix of Battleships, Cruisers, and [[Frigates|Frigates]]. A Control Tower structure drops the [[14th Tier Overseer's Personal Effects|14th Tier OPE]]. | + | Contains a mix of [[Battleships|Battleships]], Cruisers, and [[Frigates|Frigates]]. A Control Tower structure drops the [[14th Tier Overseer's Personal Effects|14th Tier OPE]]. |
Room also contains a <nowiki>Acceleration</nowiki> Gate back to Room 3. | Room also contains a <nowiki>Acceleration</nowiki> Gate back to Room 3. |
Revision as of 01:07, 18 January 2009
Crimson Hand Supply Depot | |
Signature Strength | 0.6 |
Type | {{{type}}} |
DED rating | 6/10 |
Security | Lowsec, 0.0 |
Known Regions | Kador, Delve, Querious, Period Basis |
Pirate type | Blood Raiders |
Room 1
Gate Security (structure) contains key to the second room and an 11th Tier OPE.
- 3 Crimson Paladin
- 15 Destroyers (Serpentis, Angel and Blood Raiders)
- 2 Sentry guns
Room 2
Crimson Hand Container contains key to the third room and 12th Tier Overseer's Personal Effects.
- 4 Crimson Elder
- 2 Blood Stasis Tower
- 2 Blood Cruise Missile Sentry
- 3 Sentry guns
- 8 Crimson Squire (Destroyer)
Room 3
Crimson Sentinel is practically invulnerable, repairing both shield and armor almost completely every few seconds, as long as any non-NPC ships are with 60 km. It does not need to be destroyed to activate the gates. This structure drops the 13th Tier OPE.
- 3 Crimson Paladin
- 8 Crimson Elder
- 1 Crimson Sentinel (sentry)
Supply Sector
Contains a mix of Battleships, Cruisers, and Frigates. A Control Tower structure drops the 14th Tier OPE.
Room also contains a Acceleration Gate back to Room 3.
Command Sector
Three of the Sentry guns and the Crimson Lord aggro on entry.
- 14 Sentry guns
- 4 Blood Cruise Missile Battery
- 6 Crimson Elder
- 1 Crimson Lord (overseer), 5,000,000 bounty, drops Corpum A-type loot and a 15th Tier OPE.