Difference between revisions of "Interceptor"
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== Summary == | == Summary == | ||
− | Interceptors are tech II frigates, designed primarily around speed and tackle. All interceptors have a role bonus that drastically reduces the capacitor use of propulsion jamming modules, as well a skill bonus that reduces the MWD sig bloom effect. | + | Interceptors are tech II [[Frigates|frigates]], designed primarily around speed and tackle. All interceptors have a role bonus that drastically reduces the capacitor use of propulsion jamming modules, as well a skill bonus that reduces the MWD sig bloom effect. |
All [[Races|races]] have two interceptor hulls. One is a pure tackler, receiving a range bonus to warp scrambler and disruptor range, while the other is more of a high-speed combat vessel, receiving an additional tracking or damage bonus. | All [[Races|races]] have two interceptor hulls. One is a pure tackler, receiving a range bonus to warp scrambler and disruptor range, while the other is more of a high-speed combat vessel, receiving an additional tracking or damage bonus. | ||
− | Despite their paper-thin tanks, the fact that combat interceptors are capable of maintaining a low sig radius at very high speed makes them attractive choice for solo or small-gang combat vessels, as a good combat interceptor pilot can be nearly impossible to track. Tackle interceptors are capable of tackling most ships from outside of heavy neutralizer range while maintaining enough speed to make it difficult for the tackled target to take them down, and are thus invaluable to roaming gangs. | + | Despite their paper-thin tanks, the fact that combat interceptors are capable of maintaining a low sig radius at very high speed makes them attractive choice for solo or small-gang combat vessels, as a good combat interceptor pilot can be nearly impossible to track. Tackle interceptors are capable of [[Tackling|tackling]] most [[Ships|ships]] from outside of heavy neutralizer range while maintaining enough speed to make it difficult for the tackled target to take them down, and are thus invaluable to roaming gangs. |
== Interceptor Hulls == | == Interceptor Hulls == | ||
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** [[Malediction|Malediction (Tackler)]] | ** [[Malediction|Malediction (Tackler)]] | ||
** [[Crusader|Crusader (Combat)]] | ** [[Crusader|Crusader (Combat)]] | ||
+ | |||
+ | == See Also == | ||
+ | * [[Item_Database:Ships:Interceptors|Interceptors (Item Database)]] | ||
+ | * [[Interceptors|Interceptors (Skill Book)]] |
Revision as of 00:25, 18 December 2008
Summary
Interceptors are tech II frigates, designed primarily around speed and tackle. All interceptors have a role bonus that drastically reduces the capacitor use of propulsion jamming modules, as well a skill bonus that reduces the MWD sig bloom effect.
All races have two interceptor hulls. One is a pure tackler, receiving a range bonus to warp scrambler and disruptor range, while the other is more of a high-speed combat vessel, receiving an additional tracking or damage bonus.
Despite their paper-thin tanks, the fact that combat interceptors are capable of maintaining a low sig radius at very high speed makes them attractive choice for solo or small-gang combat vessels, as a good combat interceptor pilot can be nearly impossible to track. Tackle interceptors are capable of tackling most ships from outside of heavy neutralizer range while maintaining enough speed to make it difficult for the tackled target to take them down, and are thus invaluable to roaming gangs.