Difference between revisions of "Crimson Hand Supply Depot"
From Backstage Lore Wiki
m (Protected "Crimson Hand Supply Depot" [edit=sysop:move=sysop]) |
m (→Room 3: Ugh, tired Pilk is tired.) |
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===Room 3=== | ===Room 3=== | ||
− | ''Crimson Sentinel'' is practically invulnerable, repairing both shield and armor almost completely every few seconds, as long any non-NPC ships are with 50 km. It does not need to be destroyed to activate the gates. | + | ''Crimson Sentinel'' is practically invulnerable, repairing both shield and armor almost completely every few seconds, as long as any non-NPC ships are with 50 km. It does not need to be destroyed to activate the gates. |
*3 Crimson Paladin | *3 Crimson Paladin | ||
*8 Crimson Elder | *8 Crimson Elder |
Revision as of 07:31, 13 December 2008
Crimson Hand Supply Depot | |
Signature Strength | 0.6 |
Type | {{{type}}} |
DED rating | 6/10 |
Security | Lowsec |
Known Regions | Kador, ___ |
Pirate type | Blood Raider |
Room 1
Gate Security (structure) contains key to the second room and an 11th Tier Overseer's Personal Effects.
- 3 Crimson Paladin
- 15 Destroyers (Serpentis, Angel and Blood Raider)
- 2 Sentry Guns
Room 2
Crimson Hand Container contains key to the third room and 12th Tier Overseer's Personal Effects.
- 4 Crimson Elder
- 2 Blood Stasis Tower
- 2 Blood Cruise Missile Sentry
- 3 Sentry Guns
- 8 Crimson Squire (Destroyer)
Room 3
Crimson Sentinel is practically invulnerable, repairing both shield and armor almost completely every few seconds, as long as any non-NPC ships are with 50 km. It does not need to be destroyed to activate the gates.
- 3 Crimson Paladin
- 8 Crimson Elder
- 1 Crimson Sentinel (sentry)
Supply Sector
(no info)
Command Sector
Three of the Sentry Guns and the Crimson Lord aggro on entry.
- 14 Sentry Guns
- 4 Blood Cruise Missile Battery
- 6 Crimson Elder
- 1 Crimson Lord (overseer), 5,000,000 bounty, drops Corpum A-type loot and a 15th Tier Overseer's Personal Effects.