Difference between revisions of "Mul-Zatah Monastery"
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Ships up to and including [[Command Ship]]s can enter this complex. | Ships up to and including [[Command Ship]]s can enter this complex. | ||
− | {{quote|The Mul- | + | {{quote|The Mul-Zatah Monastic order has for a long time maintained close links with [[Omir Sarikusa]] and the [[Blood Raiders|Bloodraider Covenant]]. The order is considered by most law enforcement agents to pose a limited threat to security since they seem to keep to themselves for the most part. They are however notoriously intolerant of trespassers near their Monasteries and it is not advisable to approach lightly armed. |
DED Threat Assessment: Risky (4 of 10)}} | DED Threat Assessment: Risky (4 of 10)}} | ||
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===Room 1=== | ===Room 1=== | ||
− | {{quote|The gates of the Mul- | + | {{quote|The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights.}} |
Note: if you warp out of this room at anytime the complex will '''despawn'' in seconds. | Note: if you warp out of this room at anytime the complex will '''despawn'' in seconds. | ||
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===Room 2=== | ===Room 2=== | ||
− | {{quote|Limited information is available on the Inner Sanctum of the Mul- | + | {{quote|Limited information is available on the Inner Sanctum of the Mul-Zatah monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in [[DED (NPC corporation)|DED]] raids on [[Blood Raiders|Bloodraider]] strongholds. According to these cultists the Mul-Zatah engage in gruesome genetic research using Minmatar slaves legally purchased within the [[Amarr]] empire itself. The [[Minmatar]] Republic has repeatedly condemned this trade but so far with limited success.}} |
'''Inner Sactum''' (structure) might drop Corpum C-type modules and [[8th Tier Overseer's Personal Effects]] | '''Inner Sactum''' (structure) might drop Corpum C-type modules and [[8th Tier Overseer's Personal Effects]] |
Revision as of 09:38, 15 May 2012
Mul-Zatah Monastery | |
Signature Strength | 5.0% (high) 10.0% (low) |
Type | Unknown |
DED rating | 4/10 |
Security | Highsec, Lowsec |
Known Regions | Aridia, The Bleak Lands, Domain, Genesis, Kor-Azor |
Pirate type | Blood Raiders |
Ships up to and including Command Ships can enter this complex.
Room 1
Note: if you warp out of this room at anytime the complex will 'despawn in seconds.
- 1 Mul-Zatah Gatekeeper (CR, overseer) drops 7th Tier Overseer's Personal Effects
- 4 Mul-Zatah Knight (CR, Corpum Arch Reaver / Corpum Arch Engraver)
- 2 Mul-Zatah Guardian (CR, Corpum Sage)
- 3 Blood Heavy Missile Battery
- 2 Blood Light Missile Battery
- 2 Sentry Gun
Room 2
Inner Sactum (structure) might drop Corpum C-type modules and 8th Tier Overseer's Personal Effects
Note: If you warp out of this room at any time the complex will de-spawn. The site will also de-spawn if you cloak up within the site for more than a couple of minutes. Make sure you have an adequate force before engaging this portion of the complex.
- 21 Mul-Zatah Guardian (CR, Corpum Priest / Corpum Sage) beware of heavy neuting, if the cruisers get close (< 10km)
- 24 Blood Heavy Missile Battery
- 6 Blood Stasis Tower
- 4 Tower Sentry Bloodraider I
The heavy missile batteries do only damage if you get in range of about 38km.
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