Difference between revisions of "Sooth Sayer (Expedition)"

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{{quote|Obviously the distress signal made it through to the intended recipients, this was quite a reception. In any case, there are a bit less drug runners in space after this encounter... }}
 
{{quote|Obviously the distress signal made it through to the intended recipients, this was quite a reception. In any case, there are a bit less drug runners in space after this encounter... }}
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Revision as of 10:24, 3 February 2012


Expedition
Sooth Sayer
Escalates From Gurista Hideout
Security
Regions
Max Stages 4
Pirate type Guristas Pirates


Escalation from Gurista Hideout

Initial Message

"While fighting the last defenders of this hideout, you noticed three of their ships warp out and disappear from radar. Your navigational computer has had a few minutes now to mull over the data they left and has come up with a probable destination in case you want to chase them"


Escalation Site 1

The Escalation consists of a Deadspace Pocket with a cloud of bright, brown Dust. Therein hide Eha Hidaiki and his/her two companions, far away from the warpin beacon, who quickly warp off to an unknown direction. The entrance gate is lightly guarded by:

  • 4 x Pithi Plunderer
  • 3 x Pithior Anarchist

or

  • 4 x Pithi Wreaker
  • 4 x Pithior Anarchist

Activate the gate and you will be brought to a pocket where Eha and 2 supporting ships will be at a distance. You will receive one of two messages. The first message below will result in the end of the expedition.



"The guesswork your instruments did, seem to have been wilder than reality can cope with at the moment, the Gurista ships are nowhere to be seen."


Escalation Message 2

"It seems like the weird sound once in a while coming from your left dashboard is not from the navigation computer after all, at least it seems to have calculated the whereabouts of these Gurista frigates pretty accurately. Not accurately enough though, as they warp out as soon as you enter space. Luckily your instruments manage to come up with a best approximation for their next destination."


Escalation Site 2

This is pretty much the same as last time. You warp in on top of the stargate which is this time defended by:

  • 1x Dread Guristas Despoiler
  • 4x Pithi Demolisher
  • 4x Pithior Supremacist

Killing the Dread Guristas frigate my result in further escalation.

Escalation Message 3

"Again you warp in to far and the Gurista ships slip away into space. Luckily they leave a predictable path. "


Escalation Site 3

For a third time, a guarded Gate with:

  • 1x Dread Guristas Saboteur
  • 3x Dire Pithi Wrecker
  • 3x Pithior Guerilla

Killing the Dread Guristas frigate may result in further escalation.

Activating the gate will bring you to a pocket with Eha and his two henchmen. Eha will get away but the henchmen will remain (you do not need to enter the pocket to continue the escalation).

  • 1x Pithi Infiltrator
  • 1x Pithi Invader

Escalation Message 4

"While fighting the two ships you managed to catch up with, the third one got away. Your instruments give no clue as to where it was headed, but just before it vanished, you picked up a distress signal from it, containing this location... "


Escalation Site 4

This time we are in a Dust Cloud again. There is also some Veldspar around, but, most notably, there is a small fleet of Guristas waiting:

  • 1x Pithi Demolisher
  • 3x Pithior Guerilla
  • 3x Pithior Terrorist
  • 3x Pithi Destructor [Last of Group triggers next Spawn]

The next spawn being:

  • 3x Pithi Despoiler [Last of Group triggers next Spawn]

Who in turn trigger Eha Hidaiki to appear. He/She is very easy to defeat and belongs to no faction.

Please note: Possible loot: Dread Gurista ammunition, Dread Gurista Tags, Pithi C-Type Small Shield Booster, Low-grade Crystal implant, Dread Loot

Final Message

"Obviously the distress signal made it through to the intended recipients, this was quite a reception. In any case, there are a bit less drug runners in space after this encounter... "


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