Difference between revisions of "The Paths that are Hidden"

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Revision as of 15:04, 28 August 2011

Epic Mission Arc: Penumbra
Mission 4: The Paths that are Hidden

Overview

Mission type: Choice, Arc Mission
Recommended Damage: NA
Recommended Resists: NA
System: Poinen (0.6)
Station: Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio
Deadspace: No
Previous Mission: Mission 3: Their loss, our profit
Next Mission Choice I: Mission 5: Two Steps Into Hell
Next Mission Choice II: Mission 5: Playing it Safer
Next Mission Choice III: Mission 5: An Honorable Betrayal

Mission Briefing

Apparently Hyasyoda are more furious than I anticipated. I'm thinking we should probably move the formula sooner rather than later. I don't exactly want their Corporate Police Force prying into our business.

I've already lined up a buyer for us. All you need to do is move the goods. There's a slight complication though. As I'm sure you can appreciate, my associates - that is, the ones with an interest in highly-illegal booster manufacture - they're stationed at a somewhat remote NOH office outside of CONCORD jurisdiction, where the Chief Executive Panel finds it difficult to keep a close eye on everything.

Ideally, I would like you to deliver the goods to our facility in KFR-ZE yourself, but I can make arrangements for the staff at KFR to retrieve it from a nearby low-security system if you prefer. That will, of course, reduce the cut of the profits. If you can fly a Covert Ops - or an interceptor - anything like that, then I would recommend you make use of it now, but how you proceed in light of this stuation is up to you. All I want is for the sale to be made; I care less about how.

Two Steps Into Hell

I'm sure you're aware how dangerous a place Syndicate can be. Serpentis are everywhere, and your fellow capsuleers have given the region a reputation for constant violence and war. I have mapped a route you could take through Genesis, via Faurulle, that will limit the amount of lawless space you need to traverse. That will make the trip longer, but safer. I guess that depends on how you feel about the short route and the jump into PF-346 it entails. That one system alone must have claimed millions of souls over the years; it is notoriously dangerous.

Personally, I would advice discretion, and that you limit your risks. I suggest you take something evasive, be that through speed or cloaking, and avoid the busiest systems. I will have an agent on standby in KFR-ZE at a secore Nugoeihuvi facility near our station offices. I suggest you avoid the station unless there is a need to dock there. Capsuleer pirates love to corner unaware travelers there; we have to deal with the combat on our doorstep all the time.

Playing it Safer

Our people in KFR-ZE come down to State space

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