Difference between revisions of "Trebor CSM CSS test page"

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Revision as of 05:57, 29 August 2010

This is Trebor's test page, used to test issues with wiki rendering, plus temp stuff

Low Hanging Fruit

A list of 86 low-hanging fruit proposals were collected from the forums, then a rough ranking of their popularity with the players was generated via crowdsourcing.

Item Count Score Popular Name
47 14 13.99 41.18% Show bookmarks in the overview.
52 13 12.41 38.24% Player-defined list of orbit distances, accessible by right-click on the orbit button. Keep-at-range would also benefit from similar love.
22 12 12.33 35.29% Drag and drop of bookmarks into chat windows and email.
11 13 12.05 38.24% Allow input of distance in AU in Directional scanner range box; 1-14 = AU, 15+ = km, 0 = max distance.
53 11 10.82 32.35% More than 10 people in the watchlist. Even a few more. Please. Pretty please with sugar on it.
14 12 10.54 35.29% When using the directional scanner, project a circle on the stellar background that indicates the area covered by the scan.
48 11 10.25 32.35% Show on-grid bookmarks in space.
42 11 9.96 32.35% Targeting from Broadcast History (CSM)
56 10 9.67 29.41% Improve Overload User Interface (CSM)
8 11 9.54 32.35% Use speed bar color to indicate MWD/AB status (blue = off, green = on). If webbed, the color should alternate between blue/green and yellow; if scrambled, it should alternate between blue/green and red; if both webbed and scrambled, it should rotate between blue/green, yellow, and red.
29 9 8.96 26.47% New contextual menu options for items: "Find on Contracts" and "Find in my Assets".
9 9 7.80 26.47% Use capacitor color to indicate NOS/Neut status. Orange = normal, yellow = Neuted, (Blood) red = NOS'd. Rotate colors as in the previous bit of fruit.
35 8 7.55 23.53% Remove the 100km look-at limit, if there is no explicit game-design rationale for it.
24 7 7.25 20.59% Add meta column in item detail list view (CSM) Might also include Deadspace, Faction and Officer item classifications.
15 7 7.24 20.59% Change wormhole scan result from Unknown to Wormhole.
39 7 6.87 20.59% Distinguish between afterburners and microwarpdrives with different icons (CSM)
30 7 6.83 20.59% Permit smaller or no character icons in chat windows so that more players can fit in the available space.
37 8 6.83 23.53% Add faction, deadspace and officer icons (CSM)
46 7 6.50 20.59% Show scan probes in the overview.
71 7 6.25 20.59% Repackage should be smart enough to skip damaged items.
2 7 6.24 20.59% Non-reversible destructive options (Trash, Reprocess) should also be grouped together, at the bottom of a menu list, after a separator.
38 7 6.09 20.59% Colour Stars By: Systems I can jump to (CSM)
85 7 5.88 20.59% Ship Velocity Vectors.
45 6 5.82 17.65% Allow the Fleet History pane to be detached or moved to a different window.
54 6 5.65 17.65% Ship-type column in the watchlist; watch-list sortable on that column.
65 5 4.83 14.71% Permit renaming of containers in cargo hold and other containers.
1 5 4.38 14.71% Destructive menu items (such as Trash Item) should have a sub-menu with a single "Confirm" element in it. After selecting Confirm, a "Really Do This?" dialog box should appear with "Yes" and "No" items, "No" being the default. This class of dialog boxes should have a "Do not show this type of dialog box again" checkbox.
76 5 4.38 14.71% Target tagging hotkeys.
25 4 4.25 11.76% Properly distinguish between waypoints and destination in the autopilot (a waypoint is a point along the way, the destination is the final system, which might be the current system!)
27 4 4.00 11.76% Route tab in Solar System info and Waypoints list in Map should also display # of jumps to destination/waypoint at the top of the list.
63 4 3.92 11.76% Add Autopilot submenu to in-space contextual menu. In addition to "hide route", show the waypoints and destination, with submenu options to "remove waypoint", "unset destination", etc. Also, a "clear route" option would be nice.
62 4 3.92 11.76% Use a special background color for the player's buy/sell orders in the market. The client knows what they are. Ditto with corporation orders.
12 4 3.84 11.76% Change scale of angle slider so each selectable option has equal width in the slider. Make the slider wider.
66 4 3.83 11.76% Permit asset search inside containers (as opposed to workarounds like using a contract, or the API)
7 4 3.82 11.76% Menus should have the most popular items at the top of the menu, and the least-used items at the bottom, grouped by function.
31 4 3.67 11.76% Options that transfer assets (such as give money and personal contracts) should display the character portrait of the recipient.
40 4 3.38 11.76% Larger HUD bracket for caps and supercaps (CSM)
19 3 3.25 8.82% Static entities in the overview (Stations, Stargates, Belts, etc) should be in a unique color to help distinguish them.
4 3 3.00 8.82% If there is only one search result, select it (this item is rendered mostly moot if Autoselect is implemented)
59 3 3.00 8.82% Add "view available contracts" to item contextual menu.
81 4 2.97 11.76% Hotkeys to move through current targets.
16 3 2.83 8.82% System Scanner filter should have items for Unknown, Ladar, Radar, Gravimetric, Magnetic, Wormhole and Unresolved.
83 3 2.59 8.82% Control-click on Orbit and Keep-At buttons execute the functions at the current range. Control-click on Approach executes an "extend" (makes you fly away from the selected item.
69 3 2.42 8.82% It would be nice if the overheat repair function told you how much time and paste will be required.
51 2 2.00 5.88% Optional black background for HUD will help color-blind players.
77 2 2.00 5.88% When in station, make the buttons to open Ship & Items function for drag and drop. Allowing items to be moved quick.
33 2 2.00 5.88% Display results of mining or salvaging operation.
6 2 2.00 5.88% Buttons whose actions are currently unavailable (such as Dock, Jump, etc) should similarly be grayed out whenever possible.
5 2 2.00 5.88% Menu options that are currently unavailable (like change name on a ship that you are not in, and make active when a session timer is active) should be grayed out whenever it is possible for the client to make this determination without asking the server.
3 2 2.00 5.88% Potentially-reversible destructive options (such as Repackage) should also have their own separated group.
32 2 1.92 5.88% When viewing a container in space, if the volume of its contents is greater than the player's available cargo bay space, color part of the container volume bar red to indicate the proportion that will not fit.
13 2 1.83 5.88% Enable +/- hotkeys to change directional scan angle.
36 2 1.71 5.88% Warn when accepting a courier contract whose destination is a player-owned station (where it may not be possible to dock).
57 2 1.67 5.88% When looking at variations under item Show Info, list them in order of meta value.
84 2 1.67 5.88% Option to eliminate nebula backgrounds in the system map and in space (big win for color-blind players).
61 2 1.58 5.88% When choosing an installation, default to the one that will finish the job soonest.
34 2 1.50 5.88% Insure Ship contextual menu item.
55 1 1.25 2.94% Permit Corp assets to be sorted just like personal assets are (by name, distance, # of items).
86 1 1.00 2.94% Market line items based in player-owned stations should display system name, not just station name.
79 1 1.00 2.94% When opening solar system map from scanner window to use probes, have the map options window minimized as default.
28 1 1.00 2.94% These lists should also display security status of systems.
80 1 1.00 2.94% Opening and closing the map will sometimes move chat windows; this is rude.
70 1 1.00 2.94% The inability to open containers located inside Corporate Hangar Arrays and other POS modules is, shall we say, a wee bit vexing. The fact that Planetary Interaction has resulted in people gathering up huge piles of stuff makes this even more of a problem.
41 1 1.00 2.94% Scanning Colors (CSM)
23 1 1.00 2.94% Include categories in Market item search results.
10 1 1.00 2.94% Add "Analyze" menu item to probe contextual menu.
17 1 1.00 2.94% Place divider between Reconnect and Destroy Probes buttons.
43 1 0.91 2.94% UI Improvement to "Change Clone Location"
18 1 0.67 2.94% Show when probe results are being ignored (eg: a grayed line that reads "9 additional results ignored").
20 1 0.67 2.94% Change "You can only control X drones" message when launching drones to be more informative (eg: "You have launched 5 drones" or "You have launched 3 drones; you now have 5 drones in space").
21 1 0.67 2.94% Drone status (Idle, Orbiting, etc) should be in a separate column in the Drone window.
72 1 0.67 2.94% The icon of potentially illegal items should indicate their dubious status.
26 0 0.00 0.00% Make Prerequisites tab text in Item info green if the player can fit the item, red if he cannot. Similarly, make names of items in Variations tab green or red as appropriate.
50 0 0.00 0.00% Add "show info" to system name contextual menu in TL corner of screen.
58 0 0.00 0.00% When comparing items, the contextual menu should include "show market details" (for Meta 1-5 items) and "view available contracts" (for all items).
60 0 0.00 0.00% Manufacturing status numbers should be more meaningful, showing both current and maximum manufacturing and research jobs.
64 0 0.00 0.00% Contextual menu option to trash items in cargo hold and other containers.
67 0 0.00 0.00% Separate window transparency from pinned status.
68 0 0.00 0.00% Have the client remember the size of the most recently accessed container window, and use that when creating the window for a new container (wreck loot windows may need their own default)
49 0 0.00 0.00% Show/hide the HUD while in Planet mode.
73 0 0.00 0.00% Save overview column settings in presets (Optionally?).
74 0 0.00 0.00% Corp info should allow https:// urls.
75 0 0.00 0.00% Contract item name search box and bookmark naming text entry box can absorb space characters while editing under certain conditions. See http://www.scrapheap-challenge.com/viewtopic.php?t=35337#1286566 for details.
78 0 0.00 0.00% Provide a Deliver to Corporation option, when right clicking stacks in your hanger or hold while docked in a station.
82 0 0.00 0.00% Contextual menu font size should be selectable and independent from other default font size(s).

Rendering Tests

[ this is a test of the tt tag. It currently collapses whitespace ]

This is a test of a code block. It currently displays in a proportional font. This is the second line of the block. Whoops! It also doesn't handle line-breaks!

The fixes to these problems are most likely something along these lines:

Change line 6 in http://wiki.eveonline.com/wikiEN/skins/eveskin/neweveskin.css to be 2 lines, as follows:

body,div,ul,ol,li,h1,h2,h3,h4,h5,h6,hr,form,fieldset,legend,input,button,select,option,textarea,p,blockquote,th,td,table,img { font-family: Verdana, Geneva, Arial, Helvetica, sans-serif; margin: 0; padding: 0; }

tt,kbd,pre,code { font-family: Courier, monospace; margin: 0; padding: 0; white-space: pre; }

Test of table fixes (turns out you have to use a style on every td)

One Two Three
123.456 123.456 123.456
123.456 123.456 123.456

test --CCP Ginger 12:15, 16 August 2010 (UTC)

test -- Trebor, backcheck of notifications

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